Yup. I've discussed it before and it went on, and on, and on, and now I'm here to do it again.
At the end of the last thread, I think I came to the trigger:
Condition: not alive officer1
On Activaition: officer1 setDamage 0
In the rare case where officer1 is pummeled with so many hits that he DOES in fact die, a trigger to end the mission will not work. This is what I used, to ensure that if by some chance officer1 did die, the mission would end:
First Trigger:
Condition: not alive officer1
On Activation: check=true
Second Trigger:
Timer: 1 sec
Type: End #2
Text: check
Condition: not alive officer1 and check
And, it doesn't work. :-\
So, what I want now is one of two things:
If I could have a way to make officer1 invincible period. Even if he were to go through ten explosion all within one second whilst being shot in the head with twenty M60 Machine Guns simultaneously, all of this occurring under water, officer1 WOULD NOT DIE.
Possible... ?
Or:
If I could have a way for the game to run End #2 after the rare event of officer1 not getting up again after being killed. Keep in mind that officer1 is killed frequently, and 9 times out of 10 switchMoves to his initial behavior and is in full health. Also remember that I gave a failed solution above, so don't use it... :-\
This is driving me nuts. I can't wait until I kill off this character.
If you don't understand any of this, just say the word and I'll try again.