Home   Help Search Login Register  

Author Topic: Definition of a flee  (Read 1535 times)

0 Members and 1 Guest are viewing this topic.

Offline icarus_uk

  • Members
  • *
  • LiarLiarPants Inflame True
    • [furryclan]
Definition of a flee
« on: 27 Sep 2002, 01:30:51 »
Regarding "Fleeing".  Ive found an "AllowFleeing" command to tell someone if they can run away or not.  Ive found a "Fleeing" command, to tell a script or trigger if a unit is fleeing or not.  But I can't find a "Flee" command, to tell a unit to run away, and do all the AI associated with fleeing.

So my bizzarre question that Im unlikely to get an answer to is..  Whats the AI requirements for a unit to start fleeing?
« Last Edit: 27 Sep 2002, 03:26:47 by [icarus_uk] »

Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:Definition of a flee
« Reply #1 on: 27 Sep 2002, 01:48:54 »
i think dat he need 2 b outnumbered + must of his group mates killed  :) dats it

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline Sui

  • Former Staff
  • ****
    • OFPEC
Re:Definition of a flee
« Reply #2 on: 27 Sep 2002, 03:16:38 »
I think it's mainly squad losses that effect their morale... but I could be wrong ;)

To get your guys fleeing at the specific time you want them to, just use:

unit allowfleeing 1

And they'll turn tail and run like the dogs they are. (Use a foreach line for a group of course)

Offline icarus_uk

  • Members
  • *
  • LiarLiarPants Inflame True
    • [furryclan]
Re:Definition of a flee
« Reply #3 on: 27 Sep 2002, 03:32:25 »
Im tweaking around with a surrendering script I'm working on for a mission.  The mission being a civilian militia, so not very well trained and more prone to running away.  But it seems that most of the time a lone unit will shoot it out instead of trying to run.  Which is not really what Im trying to get.

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Definition of a flee
« Reply #4 on: 27 Sep 2002, 14:01:58 »
I've noticed 3 relevant factors:   death of squad members; low rank (ie make sure your lone squaddie is a private); and being under suppressive fire.  

My impression is that skill or ammo level does not have much of an an effect.   Not sure about injury.

Cowards do have a tendancy to come back into the battle after they have spent sufficient time hiding whereever it is they hide.     They seem to have some way of knowing where "base" is and flee towards that, by which I mean that the direction of fleeing is not completely random.   It may just be that they follow waypoints in the wrong direction, or perhaps they go towards (and then beyond) their start point.
Plenty of reviewed ArmA missions for you to play

RedKnyte

  • Guest
Re:Definition of a flee
« Reply #5 on: 27 Sep 2002, 14:51:52 »
The last time I did see them fleeing was when, I shot their leader and two other teammates, the first shot, I missed and that shook em all up, getting into prone pos (I was sniper with a buddy), the next shot came in directly on the leader's head (they still can't detect me......hehe) the next few shots landed elsewhere(during this time...two of em fled and thus making them a natural prey who wanders into my aim...Bang!Bang! Both of em got shot and the rest fled without my notice.....(pretty fast)took me awhile be4 I shot another one on the back.......hehe..

Offline angusjm

  • Contributing Member
  • **
    • Virtual SAS
Re:Definition of a flee
« Reply #6 on: 27 Sep 2002, 22:20:28 »
I was testing a AP Mine script, and created a waypoint for a big group into the trigger that controlled the mines.  The group went in, some people were killed.  The group then went back about 30m before going back towards the waypoint in the mine trigger.  ???

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Definition of a flee
« Reply #7 on: 28 Sep 2002, 01:45:35 »
All enemies always flee when they see me  :)

----------------

PS.  

Off course, it MIGHT have to do w/ the way I NAME my player;
 I always name him Tomb, and so they run.  :beat:  DOFL

« Last Edit: 28 Sep 2002, 01:50:01 by Tomb »

Black Magic

  • Guest
Re:Definition of a flee
« Reply #8 on: 28 Sep 2002, 02:39:53 »
Definition of flea? The Oxford Dictionary defines flea as:
Any of various small, wingless, bloodsucking insects of the order Siphonaptera that have legs adapted for jumping and are parasitic on warm-blooded animals.
Oh! Did you mean flee? Well in that case. Definition of flee is:
To run away, as from trouble or danger: fled from the house into the night.
Hope that helps! ( ::) )


P.S. LOL I'm sorry, i'm sorry. I saw the topic and the little devil on my right shoulder told me to take it and run with it. I tried to resist. Couldn't help it though. Just had to. :-X

RedKnyte

  • Guest
Re:Definition of a flee
« Reply #9 on: 28 Sep 2002, 07:14:21 »
I used the Longman Dictionary btw...