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Offline THobson

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Load and Get In
« on: 27 Oct 2004, 10:09:11 »
I have a convoy of troop carrying vehicles in a single group.  Is there a way I can give a Get In instruction to some troops that will cause them to board a specific vehicle in the group that is not the leader?  

I am already using the standard waypoints to make troops board the lead vehicle.  What I want is for troops to board the rearmost vehicle also.

Offline macguba

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Re:Load and Get In
« Reply #1 on: 27 Oct 2004, 11:14:41 »
assignAsCargo and orderGetIn true commands (try putting them in the waypoint) are probably your best bet.
Plenty of reviewed ArmA missions for you to play

Offline THobson

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Re:Load and Get In
« Reply #2 on: 27 Oct 2004, 11:55:22 »
Thanks.  I will try that.  I will actually need to have the commands in a trigger rather than a waypoint because I want the action to be conditional, but it should still work.

Dubieman

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Re:Load and Get In
« Reply #3 on: 27 Oct 2004, 21:46:54 »
Those prolly work best, but I sometimes keep the trucks seperate. Board the infantry via waypoints and then after the load WPs make the trucks join and join and lead to get them in a group. :P

Offline THobson

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Re:Load and Get In
« Reply #4 on: 29 Oct 2004, 11:35:27 »
GRK.  Sorry just saw you post.

This is not quite so simple.  The soldiers are realy part of the convoy guard.  They get out of their vehicle when the convoy is attacked.  I want them to get back in again when they have dealt with the enemy.

Also not all the vehicles in the convoy belong to the same side so it is hard to join them using waypoints!

I said it was complicated
« Last Edit: 29 Oct 2004, 11:38:54 by THobson »

Offline macguba

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Re:Load and Get In
« Reply #5 on: 29 Oct 2004, 12:41:07 »
This is essentially the same problem as the Bradley light armour dismounts in the unimpossible mission.    If I understand you correctly the main difference is that you are fussy about which vehicles they remount.

You'll need some longwinded scripting to check which vehicles are still mobile and which loons are still alive, then match them up.

It might be easier to have the loons in each vehicle in their own group.
Plenty of reviewed ArmA missions for you to play

Offline THobson

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Re:Load and Get In
« Reply #6 on: 29 Oct 2004, 15:17:35 »
You are correct.  That is exactly where I got the inspiration from.  Just in case this new mission of mine ever sees the light of day I have made a comment to that effect in the script file.

Long winded script doesn't feel right here.  The guys will probably never getout of the vehicle in real play.  I expect satchel charges may take out the whole convoy before they even notice.

Offline macguba

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Re:Load and Get In
« Reply #7 on: 29 Oct 2004, 17:03:24 »
A cruder fake might work then.   If it's only 25% chance they'll ever get out, and 25% chance that if they do they'll get back in, and then 50% chance the player will notice its not quite right, that's only 3%.    So just get them back into any old vehicle.
Plenty of reviewed ArmA missions for you to play

Offline THobson

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Re:Load and Get In
« Reply #8 on: 29 Oct 2004, 18:27:08 »
Well, when there are no more enemies detected in the vicinity of the convoy I assign them as cargo to their original ural and then use the orderGetIn true command for each of them.  

It looks good, they get out, deal with the enemy and then get back in and the convoy continues on its way (I am still only testing with enemies that don't shoot back though!)

If their truck is dead then they will just hang about at a Guard waypoint at the location of the last detected enemy.  That would would be quite good enough for what I want.