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Author Topic: Waypoints 'Empty Unit'  (Read 478 times)

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HurricaneXII

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Waypoints 'Empty Unit'
« on: 24 Oct 2004, 21:46:45 »
Ok, Iv'e figured out how to use waypoints for units, But it seems you can't use them for empty units, I have a HMMWV and it's currently empty as I didn't want to use the default crew,

I now have a new driver assigned to the vehicle through the init field, But I can't issue a waypoint to the vehicle. How do I do this?

Will I need to create a a HMMWV with default crew and have a script remove them and then add my custom crew? Please help  :)

Muddy Waters

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Re:Waypoints 'Empty Unit'
« Reply #1 on: 24 Oct 2004, 21:54:17 »
issue the waypoint to the new driver, that should work if youve used
"this moveindriver" in the int. field for the new unit

Offline C0LDSt33L

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Re:Waypoints 'Empty Unit'
« Reply #2 on: 24 Oct 2004, 21:58:16 »
I would reccomend that you create your empty humvee and call it "HV" or whatever. Then create your crew outside your humvee and in each of their init fields write as appropriate:

this MoveInDriver HV (moves the unit into the driver's seat)

this MoveInCargo HV (moves the unit into one of the back seats)

Then give the crew its waypoints and they should start in the humvee and then follow the waypoints.

HurricaneXII

  • Guest
Re:Waypoints 'Empty Unit'
« Reply #3 on: 24 Oct 2004, 22:14:49 »
yea, Cool thanks. I just worked it out myself  ;) Just had the driver of the vehicle on a waypoint, and then had drivers of the other HMMWV's group to the first driver, and then the 3rd driver linked to the 2nd so on.... Thanks for the Help