Hi can anyone help,
How do i adjust the recoil on this weapon: (I think theres too much recoil for this weapon, and its for personal use ONLY ofcourse
)
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536
class CfgPatches
{
class RUSBCC
{
units[] = {"SoldierERUSBCC"};
weapons[] = {"RUSBCC","RUSBCCBase","RUSBCCMag"};
requiredVersion = 1.75;
};
};
class CfgAmmo
{
class default {};
class BulletSingle : default{};
class BulletSingleE: BulletSingle {};
class RUSBCCBullet : BulletSingleE
{
hit=11;
indirectHit=1;
indirectHitRange=0.5;
visibleFire=0.025000;
audibleFire=0.025000;
tracerColor[]={0,0,0,0.000000};
tracerColorR[]={0,0,0,0.000000};
};
};
class CfgModels
{
class default {};
class Weapon: default {};
class RUSBCC: Weapon {};
};
class CfgWeapons
{
class Default {};
class MGun: Default {};
class Riffle: MGun {};
class RUSBCCBase: Riffle {
scopeWeapon=2;
scopemagazine=0;
model="\RUSBCC\RUSBCC.p3d";
modelOptics="optika_snpiere.p3d"
opticsZoomMin=0.01;
opticsZoomMax=0.5;
distanceZoomMin=2000;
distanceZoomMax=80;
ammo=RUSBCCBullet;
recoil=riffleSilenced;
recoilfixed=empty;
count=10;
displayName="BCC";
displayNameMagazine="RUSBCC Mag.";
shortNameMagazine="RUSBCCmag";
drySound[]={"weapons\AK74Dry",1.000000,1};
magazines[]={"RUSBCCMag"};
accuracy=1000;
initspeed=5000;
picture="\RUSBCC\SVU.jpg"
modes[]={"Single","FullAuto"};
class Single
{
ammo="RUSBCCBullet";
multiplier=1;
burst=1;
displayName="BCC";
dispersion=0.000110;
sound[]={\RUSBCC\Val.wav,0.000516,1};
soundContinuous=0;
reloadTime=0.130000;
ffCount=1;
recoil="riffleSingle";
autoFire=0;
aiRateOfFire=5.000000;
aiRateOfFireDistance=500;
useAction=0;
useActionTitle="";
};
class FullAuto
{
ammo="RUSBCCBullet";
multiplier=1;
burst=1;
displayName="BCC Full Auto";
dispersion=0.000800;
sound[]={\RUSBCC\Val.wav,0.000916,1};
soundContinuous=0;
reloadTime=0.100000;
ffCount=30;
recoil="riffleBurst3";
autoFire=1;
aiRateOfFire=5.000000;
aiRateOfFireDistance=500;
useAction=0;
useActionTitle="";
};
};
class RUSBCC: RUSBCCBase {
scopeWeapon=2;
scopeMagazine=0;
};
class RUSBCCMag: RUSBCCBase {
scopeWeapon=0;
scopeMagazine=2;
picture="\RUSBCC\m_g3.paa";
};
};
class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Land:AllVehicles{};
class Man:Land{};
class Soldier:Man{};
class SoldierEB:Soldier{};
class SoldierESaboteur:SoldierEB{};
class SoldierESaboteurPipe:SoldierESaboteur{};
class SoldierERUSBCC:SoldierESaboteurPipe {
accuracy=1000;
displayName="Soldier (RUSBCC)";
weapons[]={"RUSBCC","Binocular","Throw","Put","NVGoggles","KEGmakarov"};
magazines[]={"RUSBCCMag","RUSBCCMag","RUSBCCMag","RUSBCCMag","RUSBCCMag","RUSBCCMag","RUSBCCMag","RUSBCCMag","HandGrenade","HandGrenade","KEGmakarovMag","KEGmakarovMag","KEGmakarovMag","KEGmakarovMag"};
};
};
Thanks for ur help ;D