Home   Help Search Login Register  

Author Topic: Ammo Trigers  (Read 417 times)

0 Members and 1 Guest are viewing this topic.

thisismyshotgun

  • Guest
Ammo Trigers
« on: 28 Oct 2004, 12:48:34 »
Ok, I have a firing range in a mission and i want a triger to activate after the player has used all his amunition. How do I do this?
Thank you

Offline Zombie

  • Members
  • *
  • Beware the night, the zombie walks among you
    • USI
Re:Ammo Trigers
« Reply #1 on: 28 Oct 2004, 16:44:43 »
seems to me that could be done with "ammo" command

player ammo "M16" <= 0

try that in the trigger  syntax not guarenteed but seems reasonable

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Ammo Trigers
« Reply #2 on: 28 Oct 2004, 20:47:08 »
 ;D lmao, now you can actually OWE ammo in OFP!  :o   (ammo "m16"<0)  ??? ;D

I've never had much luck myself with checking for player ammo.
I remember a "Steal ammo from depot" mission that I once made where we
came up with another solution. Maybe I can dig it up from my crypt back home?! :)

Meanwhile you can just try that ammo command up there (though ya prolly won't need the "<" ) ;D :thumbsup:

thisismyshotgun

  • Guest
Re:Ammo Trigers
« Reply #3 on: 29 Oct 2004, 12:05:28 »
Will Do Thankyou ;D