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Author Topic: Help with the ejection script  (Read 1549 times)

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Offline MythPro1

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Help with the ejection script
« on: 27 Sep 2002, 22:00:20 »
I can make my men eject just fine and I did the "unassignvehicle" command so the leader doesn't order his men back in the chopper but the chopper just hovers there and doesn't advance to its next WP, how do i correct this ???

Kaliyuga

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Re:Help with the ejection script
« Reply #1 on: 27 Sep 2002, 22:50:38 »
If you're using eject and unassign then all of your helicopters waypoints can be "move" waypoints..... this might be your problem ;)

Offline Tomb

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Re:Help with the ejection script
« Reply #2 on: 28 Sep 2002, 15:22:06 »
Replied HERE  :-*

And yeah, just use regular move-WP's for yer choppa's  8)




Offline MythPro1

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Re:Help with the ejection script
« Reply #3 on: 28 Sep 2002, 16:10:37 »
Nope it doesn't work, all my choppers WP's were MOVE to begin with and it still hovered there
« Last Edit: 28 Sep 2002, 16:18:36 by MythPro1 »

Offline Tomb

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Re:Help with the ejection script
« Reply #4 on: 28 Sep 2002, 23:48:12 »


[attachment deleted by admin]
« Last Edit: 28 Sep 2002, 23:57:08 by Tomb »

Offline MythPro1

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Re:Help with the ejection script
« Reply #5 on: 29 Sep 2002, 04:11:31 »
What you gave me works better, thanks but sitll another problem. I want a second helocopter to drop troops as well I did everything the way its supposed to but it won't drop troops but the first helocopter will drop its troops along with empty chutes, whats up with that?

Offline Tomb

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Re:Help with the ejection script
« Reply #6 on: 30 Sep 2002, 20:22:58 »
Well, I'll tell ya wassup (or what could be causing the bug)  :o :P


You probably *SAXAAH* forgot to name the second bird, or something similar;
the most
regular *SAXAAH* bummer is ( apart from me, off course  :beat: ) misspellings,

yanno - syntax bugs!  ::) *SAXAAH*

(sorry 'bout that, but I hit an electric wire today when
I was about to put up a painting on a wall.  :-X :noo: )

Oh well, double check your scrolls, matey!  :) Best thing to do.
And if it still stinks, post a sample with the way you do it, then one of yer friends around here will fix it up!  :-* ;)


*SAXAAH* ....DDZZZZZTT*  OUTCH* DAMMIT*


Offline MythPro1

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Re:Help with the ejection script
« Reply #7 on: 01 Oct 2002, 17:17:31 »
Yep i figured it out, all I had to do was make a copy of the script rename it to like Bail1 and change the parameters using Notepad. Done deal it works its fixed and now to figure out objectives
:cheers:

Offline Tomb

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Re:Help with the ejection script
« Reply #8 on: 01 Oct 2002, 18:25:41 »
Great  :D Good luck, matey!  :-*

ACtrigger

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Re:Help with the ejection script
« Reply #9 on: 01 Oct 2002, 22:48:45 »
Errrr......MythPro1. Do you think that I could have a copy of that script? PLEASE :'(

Offline Tomb

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Re:Help with the ejection script
« Reply #10 on: 01 Oct 2002, 23:14:12 »
uuum, AC... it's right up there m8 - the attachment, the ZIP file!  :o :)
Just download & use & abuse to yer hearts desire, like we all do!  ;D 8)

The thing he meant was simply that he obviously needed to copy & paste
the stuff going on which means that he had to RE-NAME the new bird and off course
update/reName the sprouted scrolls.

In short: grab the attached script - then just create one more choppa and
give it a similar name (just not the SAME name, obviously).
Then do the same stuff w/ the new group & use those new
names (bird2 & grp 2) in the "new" script.

sense  ??? :D I hope so man!