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Author Topic: NMMod  (Read 5351 times)

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DBR_ONIX

  • Guest
Re:NMMod
« Reply #15 on: 09 Aug 2004, 14:13:58 »
Or you can change the side of that resistancetrigger to east, and put east people in it ;)
- Ben

Nulear_Man

  • Guest
Re:NMMod
« Reply #16 on: 09 Aug 2004, 15:47:22 »
Use EastTrigger then, or WestTrigger or CivilianTrigger (if you want to be Mean)

Nulear_Man

  • Guest
Re:NMMod
« Reply #17 on: 30 Aug 2004, 05:53:49 »
Ive done it!!!!!!!!!!!!!!!!!!!!
Ive Created a Anti-Tank rifle that doesnt destroy it instantly, but instead Shots threw the tank with a chance of killing a crew member or 2

AnarCHy

  • Guest
Re:NMMod
« Reply #18 on: 30 Aug 2004, 06:25:52 »
Ive done it!!!!!!!!!!!!!!!!!!!!
Ive Created a Anti-Tank rifle that doesnt destroy it instantly, but instead Shots threw the tank with a chance of killing a crew member or 2
Awesome!!  :o :o :o

Can't wait to see it in action ;)

When you gonna put it up here?

AnarCHy


p.s. I think this is more of a breakthrough, you should submit it into the intelligence depot.  It would also help with the WWII mods, they've made some but it doesn't kill people inside!

Nulear_Man

  • Guest
Re:NMMod
« Reply #19 on: 31 Aug 2004, 17:54:18 »
but theres one problem
each "Anti_tank slug" hit, and indirect hit has to be calculated (it only works really good on a few Tanks (Units that have the same armor)).

Im trying to make one that has other modes that can make up for this (About 5% done).

Ive posted the Beta below.
Ive also included the way i used to calculate the hit, indirecthit, indirecthitRange and ReloadTime (Not Needed But still useful).

i didnt have time to fix the bug with the HE Rounds
so the HE Rounds dont work, but the Regular Anti tank Rounds Work



« Last Edit: 31 Aug 2004, 18:35:27 by Nuclear_Man »

Nulear_Man

  • Guest
Re:NMMod
« Reply #20 on: 20 Sep 2004, 13:21:29 »
ive almost done now (95%), i made this up by using different weapon modes. im just testing it now

AnarCHy

  • Guest
Re:NMMod
« Reply #21 on: 22 Sep 2004, 06:37:09 »
Hey there.

I just saw this post and remember the fun I had with your flank launcher, so I tested this out :)

I had fun just playing around with the gun, getting a feel for it's reload time and strength, and I really liked the crew kills.  One thing I would suggest though, is to make a specialized tank/tanks that wont die the next shot when the crew gets injured, it blew up kinda fast :P

I only encountered 2.5 errors:

Splash screens, an error msg comes up:
Code: [Select]
'500|#|minRange=500.1: Error Unknown operator minRange'
and at the main menu a confirm msg comes up:
Code: [Select]
No entry 'config.bin/CfgWeapons.NM_HE Anti_Mi17_Slug'.

Apart from that and a missing picture the addon worked fine!

good work,
AnarCHy

Nulear_Man

  • Guest
Re:NMMod
« Reply #22 on: 23 Sep 2004, 13:10:14 »
next version has no errors
exept for the missing pic (Cant seem to figure out how to fix that)

Nulear_Man

  • Guest
Re:NMMod
« Reply #23 on: 23 Sep 2004, 13:13:48 »
My Military defence satellite (MDS) is almost ready too.
It is a Spy satellite with a Massive arrsonal, Its about 45% Done, it is an awsome addon (even gots some cheap nukes (no Cloud))

DBR_ONIX

  • Guest
Re:NMMod
« Reply #24 on: 23 Sep 2004, 17:22:10 »
Coool ;D
I was gonna make something like that ages ago, but didn't know much about script then..
Get permission from the CoC and use they're nuke (BAS used it with permission, I think it was them)
- Ben

Nulear_Man

  • Guest
Re:NMMod
« Reply #25 on: 25 Sep 2004, 23:38:34 »
Ok heres my Updated mod (Still has The Missing .paa bug, but thats a small bug)

ive added a light AT ammo that tank about 8 hits to destroy a tank.
also i added some extra stuff as always (ammo,Weapons,Units) to play around with

Nulear_Man

  • Guest
Re:NMMod
« Reply #26 on: 25 Sep 2004, 23:44:08 »
opps
sorry forgot to attach it

AnarCHy

  • Guest
Re:NMMod
« Reply #27 on: 26 Sep 2004, 01:03:47 »
http://img11.exs.cx/my.php?loc=img11&image=untitled546.jpg

its an error that wont let me start up ofp, :(

ill just have to go without your insane units for a little while..  :'(


AnarCHy

Nulear_Man

  • Guest
Re:NMMod
« Reply #28 on: 26 Sep 2004, 01:06:23 »
ok
ill have a debuged version ready in less then 3 days

Nulear_Man

  • Guest
Re:NMMod
« Reply #29 on: 20 Oct 2004, 13:45:01 »
Ive had to push back the date now (But ive made quite a few inprovements)
it will still be a week or so before its ready to post