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Author Topic: Surrender Animations  (Read 803 times)

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Offline Kuro

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Surrender Animations
« on: 18 Oct 2004, 10:25:03 »
Hallo,

i have made a nice script for surrendering enemies. Now i need good surrender animations to be started by playmove or switchmove. My dream would be a kneeling hands behind the head pose.
Does anyone has those animations listed up ?
By the way is it possible to find out by script if a unit is lying on the ground, kneeling or standing ?

Greetings Kuro

Kaliyuga

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Re:Surrender Animations
« Reply #1 on: 18 Oct 2004, 12:05:43 »
 I believe its  FXStandSur  ...  but I could be mistaken.

:cheers:

Offline macguba

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Re:Surrender Animations
« Reply #2 on: 18 Oct 2004, 12:53:54 »
ponq and I made an animation demo mission showing all the animations ... it's in the Ed Depot somewhere.  There is also a reference list in a seperate tutorial.
Plenty of reviewed ArmA missions for you to play

Sophion

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Re:Surrender Animations
« Reply #3 on: 18 Oct 2004, 22:57:49 »
well there's a 'FXexecution'. the complete list is in the tut pages (just search for switchmove)


Dubieman

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Re:Surrender Animations
« Reply #4 on: 19 Oct 2004, 00:05:44 »
fX execution is the one, but it needs a loop cause its not a permanant animation, they kneel with hands behind the head for about 2 secs... :P

Grab Macguba and ponq's animation mission, there were like 50 animations I've never seen before. ::) :o :)

Kammak

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Re:Surrender Animations
« Reply #5 on: 19 Oct 2004, 00:22:27 »
I use

switchmove "FXStandSurDown"

which has them starting prone, drop the weapon, then rise with hands held up.

It requires no loop, but does require a monitor script afterwards.   I launch a monitor script for each guy that surrenders, with the following code:

_guy=_this
_dam=getDammage _guy

#loop
~.5
? kmkHasPOWS:exit
? !(alive _guy):_guy switchMove "";exit
? _dam!=(getDammage _guy):_guy switchMove "";_guy setcaptive false, _guy allowfleeing 1;exit
goto "loop"

That makes sure that if anyone shoots him, the surrender animation stops, or if he is killed it stops as well.  For personal taste, I made it so that if a prisoner is wounded AFTER he surrenders, he stops surrending and tries to high-tail it out of there...no point surrendering if they are still going to hurt you!  :)

But if you use "FXStandSurDown" I think it is wise to monitor the guy's state afterwards in case he is killed, so he can fall down and rest in peace, instead of spending eternity standing up with his arms over his head.  :)
 


Offline Blanco

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Re:Surrender Animations
« Reply #6 on: 19 Oct 2004, 13:54:02 »
Quote
fX execution is the one, but it needs a loop cause its not a permanant animation, they kneel with hands behind the head for about 2 secs... :P


Not nessesary, read this  ;)
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