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Author Topic: chopper problem  (Read 448 times)

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Echo5Hotel

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chopper problem
« on: 16 Oct 2004, 21:48:40 »
I've spent two days experimenting and looking through many of the tutorials and maybe I've gone blind and am missing something so if someone can at least point me to the correct tutorial I would appreciate it.  

I have a mission that I am working on using BAS MH-60s.  The player is the leader of a squad starting in the helicopter that is going to their LZ.  I can get the chopper to land and it kicks me out as I have a transport unload and get out waypoints synced together.  However, once I am out of the bird it takes off again and hovers until I issue a disembark to the squad and then the chopper lands and they jump out just fine.  While this still works in the long run it looks stupid and just doesn't happen on a real insertion.  Is there a way to get the bird to stay on the ground until all the troops are unloaded without using a script?   Thanks for any direction you guys can provide me.

E5H

GI-YO

  • Guest
Re:chopper problem
« Reply #1 on: 16 Oct 2004, 21:54:31 »
I think i can see where your problem lays, if you unsysnc the transport unload and get out waypoints and just leave them unconnected then it should work fine, in my limited knowlage you ONLY need to sync a load - get in way points. If that doesn't work then wait for a reply from one of the knowlage kings ;D

GI-YO

Echo5Hotel

  • Guest
Re:chopper problem
« Reply #2 on: 16 Oct 2004, 22:01:24 »
I tried it, it's still kicking me out and then taking off into a hover.  Thanks for your time trying to help though.  I appreciate it.  :)

Offline macguba

  • Former Staff
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Re:chopper problem
« Reply #3 on: 16 Oct 2004, 23:34:45 »
Choppers are horrible nasty things.    I'm happy to spit on them, but for any more intimate contact - such as landing or disembarking -  I head over to the Editors Depot and get one of the chopper scripts to help.
Plenty of reviewed ArmA missions for you to play