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Author Topic: Throwing Objects  (Read 4676 times)

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Merc

  • Guest
Re:Throwing Objects
« Reply #15 on: 21 Jan 2005, 20:16:44 »
My solution failed.

@Gulityroachkillar
setvelocity won't work, I tried. What object looks like a satchel but is not a satchel?

Dubieman

  • Guest
Re:Throwing Objects
« Reply #16 on: 21 Jan 2005, 20:51:02 »
Err, just a suggestion, cause ppl have used smoke grenades that don't smoke to simulate time fuse grenades. So no more explode on contact, but I've got no idea what looks like a satchel or how to mess with it other than setpos. :P

Serial Killer

  • Guest
Re:Throwing Objects
« Reply #17 on: 21 Jan 2005, 21:16:45 »
This script wont work on my OFP, there is something wrong..

Dubieman

  • Guest
Re:Throwing Objects
« Reply #18 on: 21 Jan 2005, 21:33:03 »
Might depend on your version. Certain commands are introduced in diff versions. :P

BronzeEagle

  • Guest
Re:Throwing Objects
« Reply #19 on: 24 Jan 2005, 15:54:13 »
this would be good if you're a super hero.  you could throw stuff.