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Author Topic: How to set a fastrope waypoint  (Read 646 times)

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BronzeEagle

  • Guest
How to set a fastrope waypoint
« on: 10 Aug 2004, 07:13:52 »
I really need to know how to set a fastrope waypoint for AI that the chopper will have them fastrope and then move on.  A demo mission would be nice.  

GI-YO

  • Guest
Re:How to set a fastrope waypoint
« Reply #1 on: 20 Aug 2004, 17:58:25 »
If you mean fast rope script i'm assuming you have the BAS blackhawks, I think that script only works with them. If you look in the readme it says "As an extra bonus, it is also possible to allow a AI piloted helicopter to insert another AI squad via fast rope, at the chosen Waypoint.
To do this;
1) Place a helicopter on the map with its Waypoints.
2) Place the AI squad on the map as a separate group and with its Waypoints.
3) On the Waypoint at which you wish to insert the squad, use this line;

      CHOPPER exec "\BAS_mah60\FX\BAS_AIRope.sqs"

Replacing "CHOPPER" with the name of your helicopter.
When the squad has been inserted the helicopter will continue on its waypoints."
As it says replace the name "CHOPPER" with the name of your helicopter, call it whatever. Put the name in the name box when you select the Blackhawk. You put the line of script in the "On activation" box in a waypoint (F4) "CHOPPER exec "\BAS_mah60\FX\BAS_AIRope.sqs". This will then initiate the fastrope script and once the troops have been disembarked the helicopter will fly to its next waypoint. If you can't get it to work make sure you have included ALL the brackets etc otherwise it won't work. Its good to set a waypoint just before the fastrope point to slow the chopper down and make its speed "limited", then set it to full or normal as it flys to the waypoint after the drop off. Hope this has been some help to you. Happy mission making.

GI-YO


DBR_ONIX

  • Guest
Re:How to set a fastrope waypoint
« Reply #2 on: 22 Aug 2004, 10:53:39 »
Yup, thats pretty much it ;)
If you use anything like flyingheight, chage it back down to under 30 on the LIMITED speed waypoint, and back to what ever you had it at before on the NORMAL speed waypoint
- Ben

Kammak

  • Guest
Re:How to set a fastrope waypoint
« Reply #3 on: 26 Sep 2004, 04:53:10 »
Beware: Shameless self-promotion coming!  :)

Check out kmkHeloScript in the pending section of the editors depot.  It includes a param to do a fast rope insert using the BAS helos/scripts.  It will get the helo pretty close to the center of an "H" object target...much closer than you usually get with a waypoint when trying to fast rope.

/End self-promotion.

:)



BronzeEagle

  • Guest
Re:How to set a fastrope waypoint
« Reply #4 on: 17 Oct 2004, 22:40:04 »
I hope its the updated one.  

Kammak

  • Guest
Re:How to set a fastrope waypoint
« Reply #5 on: 17 Oct 2004, 23:03:57 »
?

If you are referring to the junk references in the demo mission, yes that has been cleared out.  But it had no effect on the script anyway - just caused an annoying message at mission start for the demo mission only.

However, the new version in the Ed Depot does have a much tighter Fast Rope approach routine, using BAS's approach code.  I think you'll be happy with the results.