I created a Trigger that calls a script that removes weapons and then adds magazines/weapons subsequent to a respawn. Everything seems to work just fine. My player is killed, then respawns with the desired weapons. Unfortunately, the weapons are not useable. You can't shoot them, load them, or use their scope view. You can drop them and grab the same or another weapon from a cargo area or off the ground and everthing is fine. They also work just fine if I use my binoculars first. Go figuire !
Trigger Info: axis a =10000, axis b =10000, rectangular, activation =anybody, repeatedly
condition - alive playername
on activation [playername] exec "myscript.sqs"
* I've also tried it with the condition !alive playername
and set the countdown time to equal the respawn delay and have gotten the same results
Script info:
_bob= _this select 0
removeallweapons _bob
addMagazine "XMS"
addWeapon "XMS"
; there are more weapon/magazines adds in my script.
; but you get the picture
exit
This seems pretty basic. I figuire I'm missing something fairly simple. Any input would be appreciated