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Author Topic: MP Respawn(again I know)  (Read 2822 times)

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Rydox

  • Guest
MP Respawn(again I know)
« on: 05 Oct 2002, 16:58:32 »
OK, I'm an idiot.
I just cant seem to make it work. I have read a million posts and tutorials on the subject but no matter what I get the seagull.
I just dont know what I am missing here.
Could someone please help out a moron?

If someone has a spare 3 mins could you create a one on one deathmatch mission with base respawn. Post a link with the mission.sqm and the description.ext intact in a folder please.
I will be forever in your debt.

Thank you

bn880

  • Guest
Re:MP Respawn(again I know)
« Reply #1 on: 05 Oct 2002, 22:33:22 »
I will try to explain:

In your specific missions' folder, create a file named description.ext
inside that file write
Code: [Select]
respawn=3
well, you should be respawning..
« Last Edit: 05 Oct 2002, 22:34:02 by bn880 »

Rydox

  • Guest
Re:MP Respawn(again I know)
« Reply #2 on: 06 Oct 2002, 03:52:34 »
Nope, all I get is the default seagull.

I have been testing this with no success.
This is what I have done.
Open mission editor
I create two groups and give them waypoints to meet in the middle.
I place an "empty" marker near each group and name them
respawn_west
and
respawn_east

name mission and save

I go into my user file, locate the mission folder and open

right click within the folder, create text doc
name it

description.ext

open text doc and write

respawn=3

close doc
move copy into my MPmissions folder

launch MP game, rush enemy to get killed and music plays and I become a seagull.

Am I missing something?
As a note I am running version 1.75
I dont have any hair left as I have pulled it all out.

CosmicEvo

  • Guest
Re:MP Respawn(again I know)
« Reply #3 on: 06 Oct 2002, 04:47:14 »
Nope, all I get is the default seagull.

I have been testing this with no success.
This is what I have done.
Open mission editor
I create two groups and give them waypoints to meet in the middle.
I place an "empty" marker near each group and name them
respawn_west
and
respawn_east

...

right click within the folder, create text doc
name it

description.ext

open text doc and write

respawn=3


Two things, make sure that in description.ext you have
respawn=3
respawndelay=5 (or something, this is time in seconds.)

and the markers should be

Name :respawn_west
Type :Empty
Text :respawn_west

I don't know if this really matters, but it's always been show that you need to put respawn_side in BOTH the name and text boxes of the markers....

Cosmic

CptBravo

  • Guest
Re:MP Respawn(again I know)
« Reply #4 on: 06 Oct 2002, 09:24:54 »
Hey Rydox!
I have a post on here with same exact problem .. afew days now actually and still no response! lol

Anyway I have finally figured out what was wrong. I did everything right (just like u) but there is one little detail that no one mentioned that seemed to make it fail!!

When you creat the mission in editor, and save, don't get out of the editor! Just Alt Tab to the drive where you have your user missions on, find the file you just saved and add that respawn file! Then go back to editor and save as MP game!
And now it should work!!! I hope :)

By the way in my respawn file I have 4 instead of 3. It lets you respawn as one of the guys in your group (as long as you have someone left alive that is!)

Hope that helps!


Rydox

  • Guest
Re:MP Respawn(again I know)
« Reply #5 on: 06 Oct 2002, 14:57:37 »
thanks guys, I'll try those.

I have tried it with the respawndelay with no success.

I will have to try writing respawn_side in the text , never tried that one.

I will also try the alt tab idea too.

I'll respond later and let you all know what happens.
Thanks again.

CptBravo

  • Guest
Re:MP Respawn(again I know)
« Reply #6 on: 06 Oct 2002, 17:45:48 »
By the way, with the GROUP respawn you don't need any kinda triggors! Just that respawn file in your mission. and REMEMBER Alt Tab :)


bn880

  • Guest
Re:MP Respawn(again I know)
« Reply #7 on: 06 Oct 2002, 23:29:22 »
Yes of course, you should only export a mission once it is DONE.  That includes any scripts and description.ext, and pictures, and sounds.... etc.

If you are like me, you just copy and paste the mission folder where ever you want...  :)

CareyBear

  • Guest
Re:MP Respawn(again I know)
« Reply #8 on: 07 Oct 2002, 12:45:18 »
Ok, the above is all correct (see also the Respawing sticky thread) but they missed a few tiny vital points / hints that might help you out.

1: Every line in description.ext MUST end with ;
If you don't do this, weird stuff happens. Empty lines don't need a ;

2: Respawning does not work unless you are in MP mode. That is, click Multiplayer, create server, select your mission etc. Don't bother Previewing to test respawn. It won't work.

3: You don't have to export it to MP missions. If you Copy your mission folder and put it in Users/YourUsername/MPMissions, it will appear as a yellow mission named "your folder name" when you start a server. You can Edit it from here too. I'm unsure whether respawn works if you do this, I've never tried it, you may have to export to test that.
If you're editing MP missions, you can do it via the Multiplayer menu if you've moved it. This lets you be different playable units easily, but it takes a lot longer to preview, since you have to select player etc & go through the briefing and intro (if you wrote one)

A5hley

  • Guest
Re:MP Respawn(again I know)
« Reply #9 on: 07 Oct 2002, 18:13:20 »
Have u tried using a template to get a real description.ext maybe u are creating description.ext.txt or just a txt and thats y it aint working

Rydox

  • Guest
Re:MP Respawn(again I know)
« Reply #10 on: 08 Oct 2002, 12:49:02 »
OK. I think I found the problem.

My file is named description.ext
but....
When it asks me if I want to save it it says
"Do you want to save changes to file ..........description.ext.txt

I didnt think it was doing that as the name below the file just says decription.ext

Now if I can just get it to stop doing that. I know I read a post about that somewhere here.

Thanks for all your help guys. I really appreciate it.

Rydox

  • Guest
Re:MP Respawn(again I know)
« Reply #11 on: 08 Oct 2002, 13:07:07 »
Yup
That was my problem.
It was saving as description.ext.txt

I think I should be shot.   :-X

Thank you all again for your help.

And to think I made myself crazy trying to figure out why something so simple just wouldn't work.

bn880

  • Guest
Re:MP Respawn(again I know)
« Reply #12 on: 08 Oct 2002, 18:29:10 »
Some advice from a guy that spent alot of time scripting: use notepad or preferrably UltraEdit.  It makes life easier.