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Author Topic: Strangeness when assigning flag in a zone  (Read 1089 times)

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Rocko Bonaparte

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Strangeness when assigning flag in a zone
« on: 06 Oct 2004, 18:47:33 »
I'm currently modifying a CTF mission that came out of the Mission Wizard.  The first thing I'm trying to do is assign the flag to the player that gets near the pole.  This way, I don't have to deal with the "Take Flag" action; the flag will just pop up on their back and be done with it.

It works but with a delay.  The delay is because the flag still has to go down the pole.  I moved the zone away from the flag I am trying to capture, but within sight of the flag.  When I enter it, I can watch the flag sag down the pole.

Here's how the flag is defined:
Code: [Select]
      class Item0
      {
         position[]={7121.313965,105.461426,8955.625000};
         id=1;
         side="EMPTY";
         vehicle="FlagCarrier";
         skill=0.200000;
         text="east_flag";
         init="this setflagtexture ""rus_vlajka.pac""; this setflagside east";
      };

Here's the trigger:
Code: [Select]
      class Item18
      {
         position[]={7133.433594,105.687920,8969.040039};
         repeating=1;
         a=2.000000;
         b=2.000000;
         activationBy="WEST";
         type="SWITCH";
         age="UNKNOWN";
         text="Give_East_Flag";
         expActiv="east_flag SetFlagOwner (thisList select 0)";
         class Effects
         {
         };
      };
Note that I don't have any conditions on that trigger yet, but I know I need to eventually check the flag before haphazardly giving it to whomever walks into that zone.  For single-player sanity testing this seems all right.

I haven't screwed with any of the other objects from the generated mission, other than positioning them more accurately.