Home   Help Search Login Register  

Author Topic: How to make someone pick up the phone.  (Read 632 times)

0 Members and 1 Guest are viewing this topic.

Maclav

  • Guest
How to make someone pick up the phone.
« on: 04 Oct 2004, 18:21:31 »
I have already searched whole the forum and the editor`s depot, but I haven`t found this. How can I make someone pick up the phone?
There is an animation "FXStandTelLoop", but the upper part of the phone (this one which we speak into, i`ve forgotten its name) still remains where it was. Plz help me

Offline Tyger

  • Former Staff
  • ****
  • I was at OFPEC when it still had dirt floors...
    • OFPEC
Re:How to make someone pick up the phone.
« Reply #1 on: 07 Oct 2004, 00:32:24 »
you need to open the BIS campaign, and find the XX02IansOffice, or what ever it is and look at the cutscene. It invovles a phone w/o the reciever which is setPosed into the old phone's place

the man also needs a Phone weapon, something like this addWeapon "Phone", or sometin like that
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08

Maclav

  • Guest
Re:How to make someone pick up the phone.
« Reply #2 on: 07 Oct 2004, 16:26:32 »
thanks i`ll check it

Maclav

  • Guest
Re:How to make someone pick up the phone.
« Reply #3 on: 08 Oct 2004, 20:23:23 »
ok problem is solved. The main problem is that the base must be copied from x01iansoffice.abel of the CWC campaign, otherwise it doesn`t work. I don`t know why addweapon "phone" doesn`t work, but when i change the phones (tel1 setpos [1,1,1];tel2 setpos _phonepos, this works. And there`s one more problem - nothing can be modified in the base`s properties in editor (angle, init) cause then it turns into a flag