ok since it seems no one can help me with the tutorial, perhaps some one could help me find out whats wroung with my config instead? Because when I load my model in game I get the error message:
Error Loading sidewinder.p3d (Magic).
Heres my config:
class CfgPatches
{
class RedThun
{
units[] = {RedThun};
weapons[] = {};
requiredVersion = 1.91;
};
};
class CfgModels
{
class default {};
class Air: default {};
class Helicopter: Air {};
class Cobra: Helicopter{};
class RedThun: Cobra {};
class Weapon: default {};
class Sidewinder: Weapon {};
};
class CfgAmmo
{
class Default {};
class AT3: Default {};
class CarlGustav: AT3 {};
class sidewinder : CarlGustav
{
minRange=100;minRangeProbab=0.8;
midRange=500;midRangeProbab=1.0;
maxRange=2000;maxRangeProbab=1.0;
airLock=1;
irLock=0;
initTime=0.5;
ThrustTime=100;
thrust=1000;
maxspeed=1300;
hit=100;indirectHit=80;indirectHitRange=3;
model = "\RedThun\sidewinder.p3d";
proxyShape="\RedThun\sidewinder.p3d";
manualControl=0;
maxControlRange=2000;
maneuvrability=100.0;
};
};
class CfgWeapons
{
class Default{};
class MGun: Default{};
class MachineGun7_6: MGun{};
class RedThun_MG: MachineGun7_6
{
ammo="Bullet30";
count=500;
reloadTime=0.08000;
autoFire = true;
};
class LAWLauncher: Default {};
class CarlGustavLauncher : LAWLauncher {};
class AT3Launcher: CarlGustavLauncher {};
class HellfireLauncher: AT3Launcher {};
class MaverickLauncher: HellfireLauncher {};
class sidewinder_Launcher: MaverickLauncher
{
ammo=DKMM_OV10_AIM9L;
displayName="AIM-9L Sidewinder";
displayNameMagazine="SidewinderA";
shortNameMagazine="AIM-9L";
magazine="sidewinder";
count=6;
initspeed=15;
model = "\RedThun\sidewinder.p3d";
proxyShape ="\RedThun\sidewinder.p3d";
canLock=2;
sound[]={Weapons\Missile,db+18,1};
aiRateOfFire=8;
aiRateOfFireDistance=3500;
};
class ZuniLauncher38: AT3Launcher {};
// Unguided Rockets Launcher
class RedThun_UG : ZuniLauncher38
{
opticsZoomMin=0.08;
opticsZoomMax=0.84;
scopeWeapon = public;
scopeMagazine = public;
displayName="Unguided Rockets";
displayNameMagazine="UnGRockets";
shortNameMagazine="UnGRockets";
count=80;
reloadTime=0.2;
initSpeed=0;
aiRateOfFire=5.0;
aiRateOfFireDistance=300;
minRange=250;minRangeProbab=1;
midRange=500;midRangeProbab=0.99;
maxRange=1000;maxRangeProbab=0.95;
};
};
class CfgNonAIVehicles
{
class ProxyWeapon {};
class ProxyArmedPlane_MG: ProxyWeapon {};
class Proxysidewinder: ProxyWeapon
{
model="\RedThun\sidewinder.p3d"; simulation="maverickweapon";
};
};
class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Air: AllVehicles{};
class Helicopter: Air{};
class Cobra: Helicopter{};
class RedThun: Cobra
{
side=TEast;
scope=2;
displayName="Red Thunder";
model="\RedThun\RedThun";
weapons[]={ RedThun_MG, sidewinder_Launcher, RedThun_UG };
magazines[]={ RedThun_MG, sidewinder_Launcher, RedThun_UG };
nameSound="chopper";
hasGunner=true;
crew="SoldierWPilot";
maxSpeed=300;
armor=220;
accuracy=10;
soundEngine[]={"\RedThun\sounds\motor.wav",db+20,1};
soundGetIn[]={"\RedThun\sounds\GetIn.wav",db-30,1};
soundGetOut[]={"\RedThun\sounds\GetOut.wav",db-30,1};
transportAmmo=0;
transportWeapon=0;
simulation=helicopter;
driverAction = ManActUH60Pilot;
gunnerAction = ManActAH1Gunner;
enableSweep=true;
driverIsCommander=true;
animated=1;
class Turret
{
gunAxis = "OsaHlavne";
turretAxis = "OsaVeze";
soundServo[]={,db-40,1.0};
gunBeg = "usti hlavne";
gunEnd = "konec hlavne";
minElev=-50; maxElev=+20;
minTurn=-110; maxTurn=110;
body = "OtocVez";
gun = "OtocHlaven";
};