stuff we've got working, in no particular order:
Dialog interface: The CoC_FED (thanks to DELTA_STO for building the 3d model for the dialog)
Various artillery pieces of all sizes...
New effects/shells:
HE (Fuzes: QUICK, TIME, VT, DELAY)
WP (Fuzes: QUICK, TIME)
APICM
DPICM
FASCAM (RAAMS)
SMOKE
ILLUM
"TAC"
"second generation stuff"
Cannon-Launched Guided Projectiles (Copperhead and Krasnopol laser-guided jobs)
"third generation stuff"
STRIX (Terminally-Homing shells)
SADARM (Sensor-fuzed)
Additional adjustment modes:
TWO GUNS, CONTINUOUS ILLUM, COORDINATED ILLUM
Barrel Heating/ROF changes.
Interval Setting
Record/Register targets
Time on Target method of control
A bunch of other stuff... it'll be fun.