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question on material # in armor
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Topic: question on material # in armor (Read 1245 times)
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DragoFire
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question on material # in armor
«
on:
09 Oct 2004, 12:25:50 »
Hi all,
I'm trying to track down the information on the material # and what they relate to.
I know there used to be something about it somewhere, but have been unable to find it anywhere.
DragoFire
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oyman
Members
king of pings
Re:question on material # in armor
«
Reply #1 on:
09 Oct 2004, 16:29:52 »
could you explain a little better, please
like do you want to know like how much armor abrams has?
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Planck
Honoured
Former Staff
I'm never wrong ....I'm just not always right !
Re:question on material # in armor
«
Reply #2 on:
09 Oct 2004, 16:54:46 »
If you mean the materials mentioned in the game config, I suggest you look in the config itself.
Materials mentioned there are:
#SpecularGlass
#Metal
#RifleMetal
These are all defined in the class CfgTextureToMaterial
Planck
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I know a little about a lot, and a lot about a little.
DragoFire
Members
Re:question on material # in armor
«
Reply #3 on:
09 Oct 2004, 22:25:05 »
The material I'm looking for answers to is the ones in class CfgVehicles.
eg.
class HitEngine
{
armor=0.8;
material=60;
name="engine";
passThrough=1;
};
class HitHull
{
armor=1;
material=50; name="hull";
passThrough=1;
};
class HitTurret
{
armor=0.8;
material=51;
name="turet";
passThrough=1;
};
class HitGun
{
armor=0.6;
material=52;
name="gun";
passThrough=1;
};
class HitLTrack
{
armor=0.6;
material=53;
name="pasL";
passThrough=1;
};
class HitRTrack
{
armor=0.6;
material=54;
name="pasP";
passThrough=1;
};
These are the types of material I'm trying to findout about not the material textures. And there's a lot more material types than the ones above.
So I hope someone still has the referances for these.
DragoFire
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oyman
Members
king of pings
Re:question on material # in armor
«
Reply #4 on:
09 Oct 2004, 23:52:57 »
o, thats what you mean
those are used so if you want your vehicle to turn brown after getting hit by enemy rockets and stuff. in oxygen you select the left track and press shift+e and in the materail box you put 53
go here for more info.....
http://fab.ofp.free.fr/Tutorials/Damaged_Tank.htm
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