Welcome to the forums, THEreconNinja
You'll need to add something like this to your
description.ext:
---
// This class allows you to provide some uniqueness to some of the characters in the game.class CfgIdentities
{
// The class name is referenced in missions.sqm file with setidentify command class morgan
{
// Name of this individual
// This name appears on the screen when the associated character does a
// builtin action (for example..telling others to dismount) name = "Captain Morgan";
// Face texture to use for this character face = "Face1";
// Wearing glasses?
// Values are :
// "none" = no glasses
// "spectacles"
// "sunglasses" glasses = "spectacles";
// Voice to use for this character speaker = "Greg";
// Pitch of voice
// 1.0 = normal pitch
// < 1.0 = deeper voice
// > 1.0 = higher voice pitch = 1.00;
};
};
---
So with that particular bit in the
description.ext, I would then put:
this setidentity "morgan"
in the init field of the character I wanted as captain Morgan.
Hope that sheds some light for ya