--condition : alive unitname This means that the script will execute time after time,(Howmany times does a trigger checks each second,2-3 times?),for every unit,and will add alot of stress.
As this is MP,there are certain areas U dont have to check (Spawnzones),maybe it could be a better idea to have 1 trigger covering the batllefield.This will already reduce the amount of executions of your script.
Condition: Alive Player and player in thislist
And maybe some more conditions to reduce the stress;
**speed player < 1 (only exec when U stop running)
**!player in vehicle (U dont want tanks keep on driving heh,too much dust
)
**dammage player == 0 (If U are wounded and U have to move (crawl) U cant shoot (play)anymore,U might aswell die
)
--Camcreate "heat73" :This could have a nasty side effect,it can kill players in the neighbourhood (indirect dammage).Guess some wont like it
Maybe a better idea to use "setdammage" for the punishment.
--_boyscout groupchat "I'm camping! I better move it!" :This is not correct info,there is no positioncheck after,he is doomed ;D the punishment will follow in 5 sec.
Or _boyscout groupchat "I'm camping! I deserve death :-O)" or another pos check is needed.
Erm,NOTHING guaranteed ;D