What I want is for multiple EHs for the same event to work. What I seem to be experiencing is that some EHs, sometimes, manage to disable subsequent handlers from firing for that specific event.
Example: JAM2 and TactEvents. By default, they both have a "fired" EH that will process different ammo types. They work together fine. However, if I try to make JAM2 handle an ammo type that TACTEvents also handles, it won't work. In this case, TACTEvents gets it first, applies its magic, then when the JAM2 event fires, for some reason it doesn't work. If I remove the ammo type from the TACTEvent arrays, then TACTEvents still goes first, but immediately exits, then JAM2 fires, and processes it OK.
Ideally, both EH would work and apply their effects to the event.
In the case of "hit" EHs, I want BOTH the TACTEvents hit effects to work, and I want my "hit" EH to also work. But again it seems that only the first one that fires actually handles the event properly (if it processes it and doesn't just exit).
When TACTEvents is defined by the config, it seems to run after my mission-added EH, so my EH works. When the TACTEvents EH is added through the mission editor, then my EH added also, my EH doesn't seem to work anymore. Note that I believe ALL the handlers are firing, but in some cases they are not able to function properly due to changes the first handler has made to the event params.