Home   Help Search Login Register  

Author Topic: keep solders from going prone  (Read 2044 times)

0 Members and 1 Guest are viewing this topic.

wiggum

  • Guest
keep solders from going prone
« on: 22 Sep 2004, 23:48:09 »
i was wondering if it is posible  to keep solders from going prone

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:keep solders from going prone
« Reply #1 on: 22 Sep 2004, 23:58:27 »
loon1 setUnitPos "up"

Syntax not guaranteed.
Plenty of reviewed ArmA missions for you to play

Offline penguinman

  • Contributing Member
  • **
  • Money is worthless, just paper, ink, and threads
Re:keep solders from going prone
« Reply #2 on: 23 Sep 2004, 03:41:48 »
loon1 is the unit name right?

Offline oyman

  • Members
  • *
  • king of pings
Re:keep solders from going prone
« Reply #3 on: 23 Sep 2004, 04:17:24 »
yes....and you could also just put in init field of soldier
Code: [Select]
this setunitpos "up"

Offline penguinman

  • Contributing Member
  • **
  • Money is worthless, just paper, ink, and threads
Re:keep solders from going prone
« Reply #4 on: 23 Sep 2004, 05:06:46 »
but will it keep them "up" even after they are fired upon because im making some wake island missions and its hard to make the japanese do a banzi charge if they keep going prone. i need them to run through the enemys fire suicidaly even if there comander is hit just like a real banzi charge. also have you seen any bayonet addons because that is one of the main weapons in a banzi charge?

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:keep solders from going prone
« Reply #5 on: 23 Sep 2004, 10:32:59 »
Yes.
Plenty of reviewed ArmA missions for you to play

Offline The-Architect

  • Former Staff
  • ****
  • Bite my shiny metal...
    • Bob's Un-official Flashpoint Page
Re:keep solders from going prone
« Reply #6 on: 23 Sep 2004, 14:37:27 »
Try using this in their init field too,

this allowfleeing o

then they won't retreat.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline penguinman

  • Contributing Member
  • **
  • Money is worthless, just paper, ink, and threads
Re:keep solders from going prone
« Reply #7 on: 23 Sep 2004, 23:56:10 »
thx it works great but also is there any way to do a comand like that for the entire group. or do you have to do it 1 man at a time because i have a lot of groups, exactly 40 twelve man squads on each side fighting at once and it would take a lot of time to enter all those comands. also any word on a bayonet that you can add to any weapon thru a script or somthing and a way to make it stab.thankyou
« Last Edit: 23 Sep 2004, 23:58:33 by penguinman »

exigent

  • Guest
Re:keep solders from going prone
« Reply #8 on: 24 Sep 2004, 00:02:19 »
Is there a way to make them go on there knees when there fired upon? ???

Offline Artak

  • The old beanbag shaker
  • Former Staff
  • ****
  • You want to talk about it, yes?
    • OFP Team Finlanders
Re:keep solders from going prone
« Reply #9 on: 24 Sep 2004, 00:04:09 »
Good luck with the lag my friend  :thumbsup:

Anyway, if you'll take a look at the command reference you'll find a foreach command.
You can use it to give the same command to an array of units.
For example, you can write
"_x setunitpos {up}" foreach units group this
in every group leader's init field.
Not all is lost.

Offline penguinman

  • Contributing Member
  • **
  • Money is worthless, just paper, ink, and threads
Re:keep solders from going prone
« Reply #10 on: 24 Sep 2004, 00:25:30 »
thx  il use that. i dont get lag i have a super fast comp the mission works perfectly no lag at all. I only have some trouble with my sound system. It cant keep up with the constant firing.   Any word on a bayonet??? if not theres got to be a way to make one right? one that u can attach to any weapon downloaded or came with game??

Offline Tyger

  • Former Staff
  • ****
  • I was at OFPEC when it still had dirt floors...
    • OFPEC
Re:keep solders from going prone
« Reply #11 on: 24 Sep 2004, 02:15:33 »
bout the bayonet,
I don't know where any are off hand, but ive seen a few
if u can't find one, ud have to make an addon, but ur probably not there yet...  :P

cheers

and oh, try this site, i think dats where i saw dem:
flashpoint.gamezone.cz
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08

Tomasz

  • Guest
Re:keep solders from going prone
« Reply #12 on: 25 Sep 2004, 11:10:05 »
Hey,

I tried the charge thing a couple of weeks ago and the main problem is that once they are up and running ( taking fire from the enemy ) they stop and start shooting. They are there like sitting ducks.  If I put them on hold fire, however, they run through the fire but most of them die ( oh my, ::), before they get to the point when I say open fire.

What I want is that they keep running, shooting at the same moment, and that this would have a psychological impact on the enemy, who's morale would go down. Also, it would be cool if the soldiers where shouting HUUURRAAHH while charging :D

cheers

Tomasz

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:keep solders from going prone
« Reply #13 on: 25 Sep 2004, 13:23:23 »
If you want running and shooting at the same time I suspect you'll have to make a custom animation.    At the very least.

Shouting hurrah is easy:  start with Bloodmixer's sound tutorial.
Plenty of reviewed ArmA missions for you to play

Tomasz

  • Guest
Re:keep solders from going prone
« Reply #14 on: 25 Sep 2004, 15:00:01 »
I always wanted to make a mission which would look like the assault on Foy in Ardennes from the Band of Brothers.

I think that the most important part as you said Macguba, would be to make the animations. The soldiers didnt run aiming infront like they do in OFP, but were holding the weapon perpendicular to their body in both hands, or just they held it in one hand.

Do you know any existing animations that have those elements?

How can you make a squad move together with enemy in sight. My main problem is that the leader gives orders to engage different soldiers and they just run away from the group to kill the target. I want all the squad to stick together, when charging and generally when moving.

thanks

Tomasz

Offline Tyger

  • Former Staff
  • ****
  • I was at OFPEC when it still had dirt floors...
    • OFPEC
Re:keep solders from going prone
« Reply #15 on: 27 Sep 2004, 23:15:09 »
put in the init lines of all the commanders
Code: [Select]
disableAI "AutoTarget"this will not allow the commanders to assign targets

p.s. the command might be disableAI "Target", im not sure. One doesn't allow them to command others to target, the other won't let them target.
 ::)  :P
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08