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Author Topic: More than 12 in a squad?  (Read 941 times)

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Tomasz

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More than 12 in a squad?
« on: 20 Sep 2004, 19:50:18 »
Hey all,

this is my first posting here, in this forum :P, well is there a way to increase the number of men in your squad and overcome the 12 limit?

2nd question: Is there a way to make your sqadmates leaders of their own squads? Somethin like a chain of command. This would make it much easier to command large forces, without the complex marker and CoC radio scripts.

thanks ;)

Tomasz

Offline macguba

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Re:More than 12 in a squad?
« Reply #1 on: 20 Sep 2004, 20:11:46 »
Welcome to the forum!

1.  No.  

2.  Yes.   Well, it depends on exactly what you want.   CoC is very comprehensive and don't dismiss it too lightly, it may be the best way of getting what you want.     If you want a simpler command script plenty of people have made them:  it really depends what you want.

For example, you could simply create a small squad for each of your squad leaders.    For each one you would have a looping script, something like this.  (This is just a sketch, not a proper script.   Syntax not guaranteed.)

loon5 is one of the members of your squad.
group5 is the group assigned to follow him

#loop
? not alive loon5 : group5 do whatever
group5 move getPos loon5
(leader group5) setBehaviour (behaviour loon5)
~3
goto "loop"



Plenty of reviewed ArmA missions for you to play

Tomasz

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Re:More than 12 in a squad?
« Reply #2 on: 20 Sep 2004, 20:28:22 »
Hey, thanks

its not exactly what i wanted though. What I meant was that if my squad mates would have those squads by themselves, I would be able to give commands to my squadmates, and they would execute it together with their squads.

Would your proposed script work like that?

I'm just really bad at scripting ::)

cheers

Tomasz

Offline General Barron

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Re:More than 12 in a squad?
« Reply #3 on: 20 Sep 2004, 23:17:49 »
Quote
What I meant was that if my squad mates would have those squads by themselves, I would be able to give commands to my squadmates, and they would execute it together with their squads.
I don't know of any released scripts that do that, though it would be the most intuitive way to command multiple groups (albiet more restrictive and limited).

The main problem with that type of script, is when the "leader" of one of those squads dies (the man in your group), the rest of his squad is no longer in your control. Somebody was making a workaround using invisible units, which would be the best way to do it.

But like macguba said, there are a million other ways to command more than 11 people. CoC is perhaps the most complicated, but it gives you the most control. Check the Ed Depot though and there are many many more out there.
HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP
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Offline macguba

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Re:More than 12 in a squad?
« Reply #4 on: 21 Sep 2004, 10:34:47 »
With the sketch I outlined above, a squad would basically follow around each guy from your group.    So if you ordered one of your guys to go up a hill, his group would follow him.    It wouldn't be very pretty, and you wouldn't be able to give detailed orders to his group, but it would achieve the fundamental thing that you want.

You could of course adapt and improve it.   However, there comes a point when you are heading towards CoC.   It's all a question of where you want to draw the line.
Plenty of reviewed ArmA missions for you to play

Uldics

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Re:More than 12 in a squad?
« Reply #5 on: 21 Sep 2004, 11:27:16 »
Yea, an old problem in game engine limitation. But I have another idea. What if you have a group, and there are same amount of other groups as your group members. And when you give an order to your groupmember number 7, he quickly changes from your group to another (group number 7) as commander and gives the same order to it. Then he quickly changes back to your group.

It could be annoying of hearing those "1 follow 1". Also it could be problematic to get the orders and transfer them. But the main orders should be doable. Also could be a problem to stop the other group to not do something new after thei loose a commander, as he gets back into your group.

Offline General Barron

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Re:More than 12 in a squad?
« Reply #6 on: 21 Sep 2004, 23:06:01 »
Quote
With the sketch I outlined above, a squad would basically follow around each guy from your group.
Yeah, but as soon as that guy in your group dies, his "squad" would just stand there doing nothing, which is why I say there are complications. You could then join the next guy from that group into the player's squad, but the problem there is he would be a different "number" than the guy who was 'leading' the squad before (Sorry if that is confusing). The best way to do it would be to have the 'units' in your squad (that are being followed) be unable to be killed; i.e. the invisible units idea.

Quote
And when you give an order to your groupmember number 7, he quickly changes from your group to another (group number 7) as commander and gives the same order to it.

There is no way to directly know what order you gave to #7, so I'm afraid this wouldn't work. And if you could find out what order was given, there would be no need to remove #7 from your group; you could just have the script repeat the order to #7's "group" directly.
HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP
kexp.org-- The best radio station in the world, right here at home! Listen to John Richards!

Offline Sentinel

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Re:More than 12 in a squad?
« Reply #7 on: 22 Sep 2004, 17:10:59 »
Back at the old day I scripted a platoon commander script. Then it found and error I couldn't find. But the idea was that I was alone, no squad. I commanded via action menu three combat squads and a fire control squad. There was platoon formations, squad formations, behaviours from fire mode to stand  and prone.

I still have that script (unfinished due to that error). It was quite a rumble to make it and even harder to edit it. But if this is what you seek I could try to fix it.

Tomasz

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Re:More than 12 in a squad?
« Reply #8 on: 22 Sep 2004, 17:52:05 »
It would be really nice. How do you order the squads to go somewhere? With a mouse, or with a mouse on a map?

Is is simple to use? Ofcourse without that error :P

thanks

Tomasz

Offline Sentinel

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Re:More than 12 in a squad?
« Reply #9 on: 22 Sep 2004, 19:19:42 »
Well.... I checked that script and... it is really weird. It should work properly but it doesn't. I'll get back to it.

Easy to use  ::)
Tons of menus under each other....

Many features in moving, map click for example. It's quite versatile, and is build with 65 script (so far  ;D)

Offline Sentinel

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Re:More than 12 in a squad?
« Reply #10 on: 22 Sep 2004, 19:50:33 »
Ok... development, I found the error.  I had defined one command as a variable, what a crazy idea.

I'm starting to debug the script and should get it relatively stable during this night (or is it night there  ???)

Offline General Barron

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Re:More than 12 in a squad?
« Reply #11 on: 22 Sep 2004, 23:12:29 »
Well, there are other multi-squad control scripts that function from the action menu, but personally I find it easier to do things from the radio menu, because I can have the map up at the same time. However, actually having platoon formations that follow the player is a good idea that I haven't seen done before, so it would be interesting to see how it works out.
HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP
kexp.org-- The best radio station in the world, right here at home! Listen to John Richards!