@HateR_Kint,
Thanks for the info, this is really good stuff I never knew. I have a little experience dealing with configs and the default soldier model, so I remember seeing the part about the medic's armband. Now, to clear things up; since the 'hidden selections' of the MEDIC is empty, does that mean that you couldn't set the texture of the medic's armband, even though the selection is still in the 'sections' part of the config? Because looking at the sections in the cfgModels, I see that for "man", there are a lot more sections, like their injuries, their head, etc. Are these 'untouchable', since they aren't defined in the 'hidden selections' part? If they can be changed via the setobjecttexture command, what would their "index" be?