Hello, my name is Artak and I'll be your n00b today.
I have two choppers in a mission where the island of Nogova is devided in two parts by the river. East and West side. the West side has a UH60 and the East side a Mi17 flying around on their areas.
Have you ever had a chopper 'miss his waypoint and start circling around it like crazy trying to hit the exact spot'? I have. I don't know wtf is going on when the chopper starts doing a tiny little circle in the sky, but it looks like a dog chasing his own tail.
I was thinking that the chopper misses it's waypoint and turns back and tries desperately to hit it. So I made a little script to solve it:
#loop
mi17gl setpos [1755.46,11097.74,100]
mi17 move [1755.46,11097.74,100]
@ mi17 distance mi17gl < (random 200)+300 || (!alive mi17)
?!alive mi17: exit
mi17gl setpos [5551.70,9335.96,100]
mi17 move [5551.70,9335.96,100]
@ mi17 distance mi17gl < (random 200)+300 || (!alive mi17)
?!alive mi17: exit
mi17gl setpos [7822.41,3811.23,100]
mi17 move [7822.41,3811.23,100]
@ mi17 distance mi17gl < (random 200)+300 || (!alive mi17)
?!alive mi17: exit
mi17gl setpos [2476.50,3686.79,100]
mi17 move [2476.50,3686.79,100]
@ mi17 distance mi17gl < (random 200)+300 || (!alive mi17)
?!alive mi17: exit
mi17gl setpos [6661.61,6786.15,100]
mi17 move [6661.61,6786.15,100]
@ mi17 distance mi17gl < (random 200)+300 || (!alive mi17)
?!alive mi17: exit
mi17gl setpos [2163.83,7279.56,100]
mi17 move [2163.83,7279.56,100]
@ mi17 distance mi17gl < (random 200)+300 || (!alive mi17)
?!alive mi17: exit
goto "loop"
However, the script solved nothing. The chopper still sometimes just stops at one point and starts chasing his tail.
The choppers are in captive mode with careless behaviour and full skill. they fly in 130 meters and with full speed.
Has anyone ever experienced anything like this?
[edit]
Oh and btw I'm moving a civilian plane with a similar script and the plane doesn't start spinning around at one spot.