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Author Topic: Firing Range......  (Read 1406 times)

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RedKnyte

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Firing Range......
« on: 26 Sep 2002, 12:57:06 »
I've got a small porblem here.....I need to simulate a firing range. The thing is, I have setup a small firing range with 14 targets. Each target consists of one shooter.....of course all of the shooters are A.I controlled, but I can't get them to shoot at the targets, I thought of using the dofire syntax but to no avail, so, can anyone help me...

Offline icarus_uk

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Re:Firing Range......
« Reply #1 on: 26 Sep 2002, 14:45:19 »
Cant be done without some working around.  The AI is a bit dense when it comes to those targets.

What you can do is get an addon by Tomb that will let you use the DoTarget, DoFire syntax.

Or if you want to do it another way, you can put in some cars, or M2's or some enemy object behind the targets that the AI can shoot at.  This works best as a cutscene though as the enemy objects are a bit obvious if not off camera.

Azraell

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Re:Firing Range......
« Reply #2 on: 26 Sep 2002, 17:51:44 »
maybe u could get the coords of the target, setpos an enemy soldier a couple of feet behind the target under the ground, name that soldier, then do the dofire on him, shouldnt die being under the ground if a round happens to get by target....ill do a test of it

Offline dmakatra

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Re:Firing Range......
« Reply #3 on: 26 Sep 2002, 22:18:12 »
Why not just make it simple? Use the "Destroy" command and use a script that makes the A.I. to stand still? I have no idea if this works :-\, but you can always try, right? :thumbsup:

Offline dmakatra

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Re:Firing Range......
« Reply #4 on: 26 Sep 2002, 22:56:55 »
I mean the "Destroy" Waypoint, sorry :-[

Offline icarus_uk

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Re:Firing Range......
« Reply #5 on: 27 Sep 2002, 00:18:20 »
Doesnt work.  If it were as easy as a WP then there would be no need for extra addons.

RedKnyte

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Re:Firing Range......
« Reply #6 on: 27 Sep 2002, 13:09:57 »
If it can't be done, why does the soldier shoot at the targets during the training in the 1985 campaign?

Offline icarus_uk

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Re:Firing Range......
« Reply #7 on: 27 Sep 2002, 13:56:54 »
Then in your infinite wisdom find a way.

Oh and no, the AI dont fire in a training mission, he just stands there.

RedKnyte

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Re:Firing Range......
« Reply #8 on: 27 Sep 2002, 14:42:53 »
Oh, okay, maybe my imagination had run wild during the range in the training mission (duh, why does it have to happen so fast), think I was inattentive at that time.....thx for the info anyway guys.......looks like I have to find a way myself..