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Author Topic: destroying buildings through ID  (Read 608 times)

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Dagon

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destroying buildings through ID
« on: 17 Sep 2004, 01:23:37 »
hey, for my intro mission to the campaign i'm making, I want all of montignac to be destroyed. I've got the ID numbers of the buildings, but doing (IDno) setdammage 1 just gives me an invalid syntax error.

What's the command to destroy IDs?

Offline shinraiden

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Re:destroying buildings through ID
« Reply #1 on: 17 Sep 2004, 01:33:45 »
You don't.

Just camcreate some bombs on the spot. One easy way would be to make a bunch of named markers, and then for the camcreate pos getpos the specific markers.

Dagon

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Re:destroying buildings through ID
« Reply #2 on: 17 Sep 2004, 01:35:57 »
do you know where I can get an example of how to do that, then?

Offline shinraiden

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Re:destroying buildings through ID
« Reply #3 on: 17 Sep 2004, 01:46:23 »
_flare1="flare" camcreate[getpos dude select 0, getpos dude select 1,50]

_Bomb="heat125" camcreate(getpos plane);

valid flares are:

flare                             flarered                          flaregreen

some valid bombs:

heat73                         heat105                          heat125
shell125                       shell120                          "RPG"
"LAW"
"Ch29T"                           "Zuni"                                 "Maverick"
"LaserGuidedBomb"


Check the BIS comref. This is something that the ECP console is invaluable for too.

Offline General Barron

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Re:destroying buildings through ID
« Reply #4 on: 17 Sep 2004, 07:13:16 »
(object XXX) setdammage 1
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Offline shinraiden

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Re:destroying buildings through ID
« Reply #5 on: 17 Sep 2004, 08:09:36 »
For wrp-placed objects? I was under the impresion you couldn't do that... but it wouldn't be the first time I've been a bit off my rocker.

Offline macguba

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Re:destroying buildings through ID
« Reply #6 on: 17 Sep 2004, 10:32:14 »
General Barron is correct.

Although LGBs are probably more fun.   ;D
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Offline h-

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Re:destroying buildings through ID
« Reply #7 on: 17 Sep 2004, 12:59:44 »
Quote
For wrp-placed objects? I was under the impresion you couldn't do that... but it wouldn't be the first time I've been a bit off my rocker.
You can destroy them (setDamage) but not move (setPos) or remove (deleteVehicle) them...
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