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Author Topic: Lighthouses  (Read 623 times)

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Mephistopheles

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Lighthouses
« on: 12 Sep 2004, 22:21:11 »
Hi everyone!

I was just wondering, how do you turn lighthouses on? I am making a mission where I need to turn a lighthouse repeatedly on and off, like a morse code. I know how to change a unit's behaviour from safe careless to aware via a script, to simulate morse code. But i don't know how to get the lighthouse to call it! I hope I've explained myself correctly, lol! Any help would be appreciated!

Kindest regards,

Mephistopheles

Offline Planck

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Re:Lighthouses
« Reply #1 on: 12 Sep 2004, 22:59:47 »
As far as I know, the lighthouses don't actually light up.

What you could do is setpos a light source at the desired lighthouse location and the correct height, then, switch it on and off as many times as needed.


Planck
I know a little about a lot, and a lot about a little.

Offline macguba

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Re:Lighthouses
« Reply #2 on: 13 Sep 2004, 15:35:35 »
Planck is right, lighthouses do not light up unless you script it.   There are a couple of lighthouse scripts out there - for example ECP includes one.    You could borrow/adapt one, giving credit of course.
Plenty of reviewed ArmA missions for you to play

Offline Tyger

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Re:Lighthouses
« Reply #3 on: 14 Sep 2004, 17:13:15 »
just setPos one of those little 'glow' objects from the 3WX Objects pac, and then make a short little script that 'inFlame true's it then 'inFlame false'sit.

that all you need
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