Here goes some more:
1. shootout on the road
You're involved in a car to car shootout between your vehicle with machine gun and an enemy vehicle with machine gun. You obviously have no rocket launcher, and the mission objective has to be in some sort of way to where this exact scenario has to take place, as if, you had to escape and all you had for guns was a jeep with machine gun and you're on your way when you set off a trigger that an enemy vehicle with machine gun starts chasing you. You can't get out of the car since you'd have no guns. The car is on a do follow or manhunt script command, and all you got is this vehicle with machine gun, but will you make it? That'd be awesome for an escape from prison camp mission.
3. air attack:
Being attacked by a helicopter with machine gun from the air. Something similiar to a huey or blackhawk with machine gun. Or just have it so that the hind has no rockets on it, which isn't known amongst most common editors. But basically the heli just has machine gun, and its not high explosive, just regular rounds. I wish those door gunners would target men on ground more often.
4. showdown
Basically a showdown with one of your boys sitting in a chair in the middle of town with guns on him ready to fire if you get too close to him. he's a captive and you must attack the gunners which you cannot see. He's telling you "its a trap, don't come any closer". It happens in alot of movies. Once you reach him close enough to untie him in the action menu he'll get up and join your team.
5. shootout and chase2:
You're given the position of a P.O.W. and as you arrive he's about to get into a truck to be moved. It's a risky shootout to disable the truck from behind as its about to move away from you without injuring the hostage in back. The cool part could be that the vehicles he's being moved in has an mg on it making it hard to persue. Secondly, it goes on an endless drive around the country without stopping until he's out of fuel. So you could mix it in with the shootout scenario above.
6. Enemy planes on a bombing run and you're caught in it forcing you to evacuate your vehicle.
7. You're a lonewolf agent and a team of assassins comes to the airport to fastrope out of unmarked choppers to assassinate you.
8. ill equipped:
You're forced to take out some kind of armor with only grenades. It's pretty fun, ive tried it on a bmp. Takes i think six grenades to stop a bmp for good.
9. ablaze: To see trees or a house on fire in ofp.
That'd be awesome. Maybe something crashed in the forest or something and the entire forest or a good portion of it is on fire. Fire effects on buildings period is a good idea.
10. A mass evacuation scene:
where you're at maybe some kind of refugee camp when a major assault is coming your way. You play the role of a team of medic soldiers at the camp maybe with ai on the static machine guns n stuff and as the chinooks come or whatever to lift the people up out of there, the attack hits, and not all of the choppers make it out of there but luckily yours does but you see alot of good friends get killed.
11. More use of handwriting:
A Spec Ops briefing to where if you just received orders while in the field before mission starts type of scenario then of course the briefing isn't going to be typed up its going to be handwritten. The plan is going to be hand written. Especially if you've been living in the field for days. It's not like the team stenographer just pulled out his typewriter to draw it up with his little portable typewriter. Specifically for resistance and spec ops missions only.
12. Two world leaders meet with each other. One is suspicious that the other has weapons of mass destruction prepped and aimed and ready to launch a nuclear strike within the next few weeks based on intelligence he's received. He tells that to the other world leader. The other world leader says to him "no" basically and that he's wrong. Also he says if I catch any of your people spying in my country, they will wish that they had never lived.
Basically, anything chaotic or disastrous makes for a good mission scene, not a cutscene but an in game scenario. What is the key to making an ofp mission? Challenge, fun, adventure, emotion, and detail.