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Author Topic: Counter Strike style OFP  (Read 4847 times)

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Offline TheCaptain

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Re:Counter Strike style OFP
« Reply #15 on: 11 Oct 2002, 05:37:40 »
Well, the code is pretty much done already, using complex dialog system for the buying, and the only real mapping that needs to be done is with WRP edit, everything else is dynamic. As it is, the entire game is one 'mission', but flashpoint's dynamic nature lends itself to a lot being done with that one mission... in essence, the number of missions that can be generated are endless. =)

And buying doens't jsut involve adding weapons, there's a lot of adding/replacing/calculating magazine lods, getting current weapons, dealing with cash, and having weapons not interfere with each other. It is/was a mess to code, but it's pretty kickass. Beta within two weeks...

Also,m for the randomized rounds those four objectives are used, but for the 10 minute "finale" scenarios, there's about ten semi randomized specific objective ones... very cool. Cutscenes are nice, too. ;)
The Captain

mcnils

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Re:Counter Strike style OFP
« Reply #16 on: 13 Oct 2002, 02:33:15 »

Ok i give up, you will do it in the right way,
bether than i would do it, im shure of that.

Ill' focalize on something different then..
i mean, its stupid to do/want the same thing but not cooperate...


Well it was just an idea, you are the one who will realize it now ^___^
*sighs*