Been working solid for the last two or so months, I forget how long, and I have a "CS" themed ofp mission... at least, that's how it started out. Then I fixed the CS style of gameplay. =)
Lots of fun. Check OFP news page for more information. Beta server goes live in about two weeks, would love to have the beta mirrored on other servers.
Well, it's not a beta... yet... still in alpha phase because of goddamn bugs. *curses OFP MP syncing*
Goes in stores early december as part of an unofficial campaign package, will be releasing islands in the future, only uses original flashpoint & resistance weapons/vehicles (up to 1.85) because of balancing reasons. LOTS of fun.
Feature list:
HOMELAND SECURITY
The Ultimate Terrorist vs. Black Op. Multiplayer Battleground
Team oriented, class based online warfare
Gameplay: Earn funding for equipment by making kills, completing objectives, and winning scenarios
Scenarios: Play Five minute rounds grouped into themed scenarios, with custom ten minute finale missions with unique objectives
Objectives: Defuse/place the bomb, capture/rescue hostages, VIP assassination, steal inteligence, and more!
Mission Generator: Creates randomized scenrios on the fly for the ultimate in replayability
Classes: Six unique player classes: Officer, Commando, Recon, Sniper, Heavy, Demolitions
Equipment: Purchase all flashpoint weapons and vehicles: Berettas to jeeps to grenade launchers
Abilities: Set up machine gun nests, call in laser guided air strikes, parachute behind enemy lines, snipe from helicopters, purchase and lead convoys of vehicles
Dynamic Updates: Instantly download updates, keeping game balanced and adding new features constantly.
Doesn't require ANY addons, so once beta rolls around, all you have to do is connect to the server and play! =)
With the objective based missions, a team gets more cash if they complete the objective in the round's time period, whether or not they eliminate the enemy team first. The only time a kill ends the round is if one team kills both the enemy team's leaders.
Anyone up for some beta testing? *grin*
Oh, and vipersheart, I'd LOVE to integrate your HK pack, it kicks some HUGE HUGE ass, however I need to get everything balanced with original OFP weapons first, plus, there's the whole legality issue of selling addons, which I won't get into. However, maybe I could link to your pack as a free-to-all patch post release, if the legality issues were cleared up?
If that's possible, my only task is to balance the OICW with some terrorist weapon. =) That's some powerful shit.
Also, anyone use the P90 addon? I forget who by exactly, all I remember is the addon is called pld_P90. However, it makes the P90 a handgun! I seriously hope you do this, Viper, for the next HK pack, because in game the animation & model work almost flawlessly, actually looks like you're holding a P90...
Considering doing any M4's, or do you think Fliper has that covered?
Also thinking about insignia-less CT units?
And your terrorists/bad guys OWN.
So does the G22/AWP, now that I think about it.
A few things I'd like to see in the future (okay, shoot me, I know you worked hard to get all that in there, but I can't help want a little more...)
-P90 Handgun? (not many people have the other addon, though extremely cool)
-A Saw, perhaps?
-Insignia-less CT's in black/urban camo
-M16 variant sniper rifle. I think the LB have one already, you could pretty easily include it or a similar one
-Shotguns. Lots of shotguns. Semi auto, pump action, bullpup, full auto, and maybe a masterkey (okay, Fliper did that already... but they're so cool!)
-Something to balance an OICW that terrorists might have access to. I don't know what, but that gun is really damn powerful with the zoom, M16 rounds full auto, and that semi auto grenade... thing... *drools*
LOVE THE HK PACK! More weapons than I know how to deal with. =)... I have to keep hurting myself to prevent from coding them in.
"No, self, you have to get the original weapons balanced so anyone can play the beta!"
*whines to self* "But the HK pack is soooo-ooo cool!"
And you already know about the bugs, so I don't need to repeat them. SL8 ammo nonexistent, MP5/n has MP5-A5 selector switch... etc
I swear, about the only thing it doesn't have is a minigun, and GFX707 did that already...
*hugs vektorbosen for his dialog tutorial*
Go on, vektor, get that fuzzy feeling. You deserve it.