I've read a couple of posts about the killed event handler, but I dont know enough about MP to know if it answers the question I had.
If I create an empty vehicle, on a dedicated server, and add a killed event. Using the following code:
? !(Local Server):Exit
_Tank="M1A1" CreateVehicle _TankPos
_Tank AddEventHandler ["killed",{_this exec "killed.sqs"}]
Will killed.sqs be activated only by the server, even if the tank is being driven by a player, when it's destoyed?
Cheers