The command ref has examples, but not working examples of how you would use commands in missions, it's nice that it explains to me that using = assigns a value to a variable, the syntax is variable = value, the return is etc. etc.
But at the end of the day thats pretty much double dutch to me, if it were to explain specifically where when and how it is incorporated into mission design, with a working example, then it becomes alot clearer, and as the command ref. is the cornerstone for mission design I believe it would make sense to elaborate and expand on the detail involved in it.
Of course the = is just an example, you get my drift.
As far as clutter goes well there is an awful lot of info. on every aspect of mission design, reproduced in tutes many times over, some good and informative, some old with dead links, some totally bewildering. LOL. Just removing some of the 1's that are actually marked for deletion and the older 1's with dead links would probably help.