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Author Topic: Normandy  (Read 22057 times)

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GCGoquingco

  • Guest
Re:Normandy
« Reply #135 on: 18 Jan 2003, 03:33:07 »
Pertti, maybe you could send it to www.opflashpoint.org

C598

  • Guest
Re:Normandy
« Reply #136 on: 18 Jan 2003, 04:59:48 »
You try the WW2 Engineer Corps http://www.ww2ecteam.com/

pertti49

  • Guest
Re:Normandy
« Reply #137 on: 19 Jan 2003, 12:21:28 »
Here is one link to have it! ;)
http://www.opflashpoint.org/betatest.php
greetings:pertti49

Ilkka

  • Guest
Re:Normandy
« Reply #138 on: 19 Jan 2003, 13:00:31 »
Fantastic map!!! There aren`t town names or intro when you exit the map. But it is still exellent map!

pertti49

  • Guest
Re:Normandy
« Reply #139 on: 19 Jan 2003, 14:19:20 »
Tx Ilkka it is still beta but there will be these things in complete map
-Townsigns
-town-names
-more towns and landscape
-bug fixing
-more forest(i love to add trees one by one ;D)

greetings:pertti49

Wilco

  • Guest
Re:Normandy
« Reply #140 on: 19 Jan 2003, 21:34:29 »
OMG, I need to start checking this more often, I didnt even know it was released, Ill have to try it later tho, On my asis pc

GCGoquingco

  • Guest
Re:Normandy
« Reply #141 on: 20 Jan 2003, 10:18:09 »
Nice map perrti  ;D It's so damn cool!
Here are some suggestions that could make your final map better:
1) You should add more bushes
2) Put some flooded areas
3) Use resistance textures , trees, and bushes
4) Make the shoreline even
5) Make the part behind Utah beach bigger (for airborne missions)
6) Fix the bridge (it's too high)
7) Take away some of the houses on the beach (it looks weird)
8) Fix the roads connecting towns and bridges

btw.
What's the P49S pbo? it came with the normandy map

pertti49

  • Guest
Re:Normandy
« Reply #142 on: 20 Jan 2003, 13:38:30 »
1)-yes i will add
2)-dont know yet
3)-it whould be stupid looking to use same trees as cold war and resistance verision mixed
4)-the real shoreline wasnt eaven
5)-yes i am going to do that
6)-yes i now that bug sucker and going to fix it ;D
7)-if u mean the houses on exit1 and 2 there was houses in real life and going to fix roads

P49S is roadsigns pbo. ill added it besauce illÂ'tested it once in my map and now its requesting that addon, without it it will give a notise for missing pbo in ofp editor ;)
greetings:pertti49

BoNeCoLLeCToR

  • Guest
Re:Normandy
« Reply #143 on: 20 Jan 2003, 16:56:22 »
Use the bunkers from the bunkerpacks and place them on the beach ;)

pertti49

  • Guest
Re:Normandy
« Reply #144 on: 20 Jan 2003, 17:22:26 »
Ill tryed it allready before but its too hard to add them in wrp besauce bungers are not blinearized so u cant see them in wrp and its too hard to move it like 1mm in wrp and import the map and see that its not in right place after 100 trying ;)but i will do mission as soon as somebody will do US infantry and rangers and the bungers will be just in right place added in editor ;D
greetings:pertti49

vlada

  • Guest
Re:Normandy
« Reply #145 on: 20 Jan 2003, 22:49:04 »
hi guys :-)

Normandy is avialable on our site   :)

ofp.info

ofp.fighter@quick.cz

GCGoquingco

  • Guest
Re:Normandy
« Reply #146 on: 22 Jan 2003, 09:36:08 »
hey pertti, i think you should go to www.ww2ecteam.com and read their review about your map, i think it could help make it better.   ;)

It's a really NICE map pertti, hope you continue on it so that we could play great ww2 missions on your map.

Wilco

  • Guest
Re:Normandy
« Reply #147 on: 22 Jan 2003, 22:19:47 »
Hmm, I have one small dillema, the higgens dont land at the beach, i think you need to make the begining of the beach more deep, I cant make any mission only because they turn away no matter where I put them.

pertti49

  • Guest
Re:Normandy
« Reply #148 on: 23 Jan 2003, 04:29:50 »
That is known bug and if somebody know how to make the shore drivable could send me fixed copy ;) i have made my landings so that the troops start in wather side of the higgens
greetings>pertti49

Wilco

  • Guest
Re:Normandy
« Reply #149 on: 23 Jan 2003, 22:44:22 »
Hey pertti, I cant fix the higgens stuff, but I think I found out how to add the custom sand, ill get back to ya later.