And here is the CfgEnvSounds section from the games config.
class CfgEnvSounds
{
access = ReadAndCreate;
// list of environmental sounds for editor
/*
sounds[] =
{
Default, Rain, Sea, Meadows, Trees, Hills, Combat
};
*/
class Default // editor - sounds from landscape
{
name = $STR_CFG_ENVSOUNDS_DEFAULT;
sound[]={"$DEFAULT$",0,1};
soundNight[]={"$DEFAULT$",0,1};
};
class Rain // rain
{
name = $STR_DN_RAIN;
sound[]={Environmental\Rain_hard,db-55,1};
soundNight[]={Environmental\Rain_hard,db-55,1};
};
class Sea // sea
{
name = $STR_DN_SEA;
sound[]={environmental\wave_break,db-70,1};
soundNight[]={environmental\wave_break,db-70,1};
};
class Meadows // default - no trees, no sea, no hills ...
{
name = $STR_DN_MEADOWS;
sound[]={animals\crickets07,db-85,1};
soundNight[]={animals\crickets03,db-85,1};
};
class Trees // trees
{
name = $STR_DN_TREES;
sound[]={environmental\treesbirds,db-75,1};
soundNight[]={animals\crickets03,db-75,1};
};
class Hills // hills > 250m
{
name = $STR_DN_HILLS;
sound[]={environmental\wind_heavy,db-75,1};
soundNight[]={environmental\wind_whistle,db-75,1};
};
class Combat // desinger effect
{
name = $STR_CFG_ENVSOUNDS_COMBAT;
sound[]={environmental\battle1,db-40,1};
soundNight[]={environmental\battle2,db-40,1};
};
};
Planck