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Author Topic: DisableAI commands  (Read 689 times)

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Ace Productions

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DisableAI commands
« on: 03 Sep 2004, 11:00:51 »
Are all disableAI commands irreversible?

Offline macguba

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Re:DisableAI commands
« Reply #1 on: 03 Sep 2004, 11:54:20 »
I believe so.
Plenty of reviewed ArmA missions for you to play

Ace Productions

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Re:DisableAI commands
« Reply #2 on: 05 Sep 2004, 12:07:11 »
Thanks macguba for the reply.

Quote
From Official Command Reference:

Disable parts of AI behaviour to get fine control over unit. Section is one of "TARGET" (disable watching assinged rget), "AUTOTARGET" (disable independed target assigning and watching unknown targets), "MOVE" (disable movement)

Just to make something clear in my head...

In the case of disabling "TARGET" the unit cannot target at all, while disabling "AUTOTARGET" the unit won't be able to target on his own but given a target by the squat leader/player he will?

 ???

Offline macguba

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Re:DisableAI commands
« Reply #3 on: 05 Sep 2004, 13:24:50 »
I think there is a Comment in the online comref which may shed some light.
Plenty of reviewed ArmA missions for you to play

Offline Sui

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Re:DisableAI commands
« Reply #4 on: 06 Sep 2004, 08:58:51 »
In the case of disabling "TARGET" the unit cannot target at all, while disabling "AUTOTARGET" the unit won't be able to target on his own but given a target by the squat leader/player he will?

Sort of.... almost.... the exact opposite ;D
  • DisableAI "TARGET"
    Makes the unit unable to assign other units targets. So you won't get the "3 engage AT Soldier, 10 o'clock". This can be good as the squad won't fragment as much as it does...
  • DisableAI "AUTOTARGET"
    Makes the unit unable to target enemies and fire. Basically takes away the units ability to fire.
At least, that's what I've found with my experiences with disableAI.
I'd recommend using it very sparingly, as it has many peculiar quirks ;)

Ace Productions

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Re:DisableAI commands
« Reply #5 on: 07 Sep 2004, 14:12:52 »
That's crystal clear Sui and thanks a lot.