Well there is one way i can think of. U can rewrite the standard config.cpp files to include it. Yep i know that's gonna be a lot o work. You'll have to alter the
CfgWrapperUI and the
CfgInGameUI.
(Someone correct me if i'm wrong)
About the bar itself, how about making something like eleven (11) textures, each one showing a 10% increase in health, from 0 to 100.
so something like this:
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| |
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|* |
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You'll probably get my point.
There probably is an easier way of doing this, seeing u van define custom textures in the description.ext, so i guess there has to be some way of using them in game, i'm completely sure how, i'll get back to you on that.