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Author Topic: changing units in editor  (Read 447 times)

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Comrade Joe

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changing units in editor
« on: 31 Aug 2004, 22:17:05 »
I've noticed that you can remove an armed vehicle's weapons with the removeallweapons command and then add any vehicle weapon you want with the addweapon "x" command. You can even add a cannon to a soldier!!! Its fun adding a 125mm cannon to an m2mg  ;D . And addon free! The question is how do you change a certain unit's name without making an addon?  ???
« Last Edit: 31 Aug 2004, 22:17:51 by Comrade Joe »

Offline macguba

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Re:changing units in editor
« Reply #1 on: 31 Aug 2004, 22:30:05 »
What do you mean, change its name?   What are you trying to do?

And yeah, that's a nice little feature.   I made myself a play mission once with an invincibility script, a 30mm cannon with infinite ammo, and as many bad guys as I could be bothered to place.   ;D
Plenty of reviewed ArmA missions for you to play

Comrade Joe

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Re:changing units in editor
« Reply #2 on: 15 Sep 2004, 15:31:21 »
Lets say you approach an m2a2 and you want to get in. I dont want the action to sound like "get in m2a2 as gunner" but "get in m3a3 (for example) as gunner".

Offline Tyger

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Re:changing units in editor
« Reply #3 on: 15 Sep 2004, 17:14:02 »
uh, ud hav 2 make an addon, i believe. i don't know a way 2 do it otherwise. Prooly not possible.
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Offline SEAL84

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Re:changing units in editor
« Reply #4 on: 15 Sep 2004, 21:39:44 »
Unit names are defined in the config file - AFAIK you can't crack open the default BIS units and change their names, but you can do this to unofficial addons.