I know there's been a lot of talk about choppers and what not, but I sure couldn't find anything that could help me out.
I added a chopper drop counter-attack into one of my missions to spice it up, but of course it didn't turn out so easy.
As it is now, the chopper flies in, drops the dudes at like 20 feet or whatever and they fall to their doom. I got the chopper's flyinheight set at 80 on the WP before and the one during the ride to the drop point. He doesn't seem to want to do that though. I also have him set at "Careless", because he seemed to make sporadic movements when he saw our tanks.
Here's my eject script (highly advanced
), not sure if that's the problem.
para1 action ["eject",mi8]
unassignvehicle para1
~.5
para2 action ["eject",mi8]
unassignvehicle para2
~.5
para3 action ["eject",mi8]
unassignvehicle para3
If you got any ideas I'd appreciate the help ;D.