Very Basic Script To Reduce Lag In MP Games, It will cheak if a unit is AI or not and if it dose then it will delete it (this works also if the player quits) and it will delete any dead bodys/vehicles.
usage, unit init:
[this,20] exec "Anti-Lag.sqs"
20 is for how long it will wait untill the ai/body will stay before it gets removed (in seconds)
if you want the ai/bodys to be deleted as soon as the unit turns into AI or dies then just u dont need to enter and number.
Please report any ideas/feedback
cheers, Philly
edit: helps if i give u the file