Home   Help Search Login Register  

Author Topic: MP Anti-Lag Scipt  (Read 1548 times)

0 Members and 1 Guest are viewing this topic.

CopyrightPhilly

  • Guest
MP Anti-Lag Scipt
« on: 30 Aug 2004, 20:47:15 »
Very Basic Script To Reduce Lag In MP Games, It will cheak if a unit is AI or not and if it dose then it will delete it (this works also if the player quits) and it will delete any dead bodys/vehicles.

usage, unit init:
[this,20] exec "Anti-Lag.sqs"

20 is for how long it will wait untill the ai/body will stay before it gets removed (in seconds)

if you want the ai/bodys to be deleted as soon as the unit turns into AI or dies then just u dont need to enter and number.

Please report any ideas/feedback

cheers, Philly

edit: helps if i give u the file :)
« Last Edit: 30 Aug 2004, 20:51:14 by CopyrightPhilly »