Well, not to be an arse either but, have you actually heard a grenade in real life?Or an M16, even without ear plugs?The m16 , i will change again.Each m16 sounds differnt but not that mcuh to the inexperienced ear.I have worked security for the DOD and been around live fire ranges and close to bombing ranges and dont get me wrong but Satchels sound mod is very impresive but really,no grenade is going to sound like huge trash bin slamming down to the ground, maybe a little but imagine a back fire but much much louder.There are a couple of nade sounds that sound accurate to a nade in a distance.When you here a nade or even a rifle sound there is a split sec sucking type noise,which is why you think the grenade suonds like an M16 but sped up.Hollywood sounds are much different than real life,but depends on personal preferences, some people or mostly kids prefer the more ballsy big loud booming sounds of guns than the pop sounds. As for bombs and such, a bomb,lets say something of a 100 to 300 pounds of explosive is going to have a thunder crack sound and how.Satchels rifle sounds are good but way too much echo or reverb.Its a very processed sound and im not trying to say anything about your sound mod Satchel. People have thier preferences. When i made my sounds I did use "some" sounds from GR and from CS but just the first split sec pop sound and added my own echo and tweeks.
Right now im just specializing in weapon and explosion sounds.I couldnt find any movement sounds any where and I wasnt about to buy a 60 to 100 dollar sound effects CD for it either.Although it wouldve been nice. Plus, I didnt mess with the CONFIG bin, I just re-did the wss files in the sound pbo.