Is this what you wanted maybe?
class CfgMusic
{
access=1;
class 7thDecide
{
name="$STR_CFG_MUSIC_7TH_DECIDE";
sound[]={"\Music\Seventh_decide.ogg",1.0,1.0};
};
class 7thIAmGonaFly
{
name="$STR_CFG_MUSIC_7TH_IAMGONAFLY";
sound[]={"\Music\Seventh_iamgonnafly.ogg",1.0,1.0};
};
class 7thLifeless
{
name="$STR_CFG_MUSIC_7TH_LIFELESS";
sound[]={"\Music\Seventh_lifeless.ogg",1.0,1.0};
};
class 7thOverdose
{
name="$STR_CFG_MUSIC_7TH_OVERDOSE";
sound[]={"\Music\Seventh_overdose.ogg",1.0,1.0};
};
class Track1
{
name="$STR_CFG_MUSIC_TRACK1";
sound[]={"\Music\01.ogg",1.0,1.0};
};
class Track2
{
name="$STR_CFG_MUSIC_TRACK2";
sound[]={"\Music\02.ogg",1.0,1.0};
};
class Track3
{
name="$STR_CFG_MUSIC_TRACK3";
sound[]={"\Music\03.ogg",1.0,1.0};
};
class Track4
{
name="$STR_CFG_MUSIC_TRACK4";
sound[]={"\Music\04.ogg",1.0,1.0};
};
class Track5
{
name="$STR_CFG_MUSIC_TRACK5";
sound[]={"\Music\05.ogg",1.0,1.0};
};
class Track6
{
name="$STR_CFG_MUSIC_TRACK6";
sound[]={"\Music\06.ogg",1.0,1.0};
};
class Track7
{
name="$STR_CFG_MUSIC_TRACK7";
sound[]={"\Music\07.ogg",1.0,1.0};
};
class Track8
{
name="$STR_CFG_MUSIC_TRACK8";
sound[]={"\Music\08.ogg",1.0,1.0};
};
class Track9
{
name="$STR_CFG_MUSIC_TRACK9";
sound[]={"\Music\09.ogg",1.0,1.0};
};
class Track10
{
name="$STR_CFG_MUSIC_TRACK10";
sound[]={"\Music\10.ogg",1.0,1.0};
};
class Track11
{
name="$STR_CFG_MUSIC_TRACK11";
sound[]={"\Music\11.ogg",1.0,1.0};
};
class Track12
{
name="$STR_CFG_MUSIC_TRACK12";
sound[]={"\Music\12.ogg",1.0,1.0};
};
class Track13
{
name="$STR_CFG_MUSIC_TRACK13";
sound[]={"\Music\13.ogg",1.0,1.0};
};
class Track14
{
name="$STR_CFG_MUSIC_TRACK14";
sound[]={"\Music\14.ogg",1.0,1.0};
};
class Track15
{
name="$STR_CFG_MUSIC_TRACK15";
sound[]={"\Music\15.ogg",1.0,1.0};
};
class Track16
{
name="$STR_CFG_MUSIC_TRACK16";
sound[]={"\Music\16.ogg",1.0,1.0};
};
class Frost
{
name="$STR_CFG_MUSIC_FROST";
sound[]={"\Music\frost.ogg",1.0,1.0};
};
};
Planck