...time on their hands...
I'm about to attempt to try to make a mission, but some of the parameters I've set are way beyond my understanding, but I guess trial and error on this are all part of the learning process, I hope some peeps out there can help me with this.
O.K....mission parameters:
The mission starts with the player as a civvy in an occupied town, he has to sneak from the town undetected and meet up with a resistance player who will equip him with weapons and camouflage fatigues (this scenario is set in Kegyets winter Nogova).
After he has met and acquired his gear, he has to move on to a certain town in the map and rescue a single prisoner. Once he has the prisoner he then has to get him and himself back to a certain point on the map.
I want to start the mission as a civvy in an occupied town, I also want to have to sneak from the town undetected, if I'm discovered an alarm will sound and bring a whole load of trubble my way,especially saying as I am unarmed. This is a problem for me with alarm triggers, and getting the enemy to consider civvies as enemies, the scenario is set at night and the town is under curfew so any civvy seen out on the street will be shot.
Meeting up with the resistance my characters weapons and clothing have to change, so from a civvy to a fully kitted resistance op. Is there some way of doing this?
The rescue of the prisoner is something I've looked at but don't fully understand, how to get the prisoner to join once he is freed.
Finally, a time limit will be set on the rescue time and once the prisoner is rescued, a time limit on getting him to his end destination.
Reasons for these are...well...heres the briefing
A resistance op. has been captured and was on his way to be interrogated, fortunately adverse weather conditions caused the convoy transporting the prisoner to stop at a town a mile or so away from the port where he was was captured. Weather conditions are improving but the roads are still too treachorous to use in that area of the island so a chopper has been dispatched to pick him up. The chopper will be there in around 30 mins time.
You will start the mission with no weapons and no camo fatigues. First objective is to sneak from the town and get equipped, 2nd is the rescue of the prisoner, 3rd is to get him to safety.
Once the prisoner is rescued I need a time limit set for his return as adverse weather conditions will cause him to die out in the cold. In my scenario I have set the roads to be too dangerous to use, travelling across country is very dangerous due to enemy patrols.
I would like to set 3 possibilities for the rescue:
Rescue the prisoner without activating the alarm and return him x-country.
Wait for the chopper picking him up to land then attempt to take control of that.
Once the prisoner is under your command set off the alarm on purpose so the troops in the port come rushing to your current position, leaving the port lightly gaurded where you can sneak in and grab a boat and make your escape.
If any of you chaps have any good missions where some if not all of these elements are incorporated I'd be happy to take a look.
Finally, I'm after some arctic camouflage air unit addons but have been unable to locate any, and arctic comouflage weapons with the specifications. If anyone could point me in the right direction I'd be greatful.
Thanks for any help.