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Author Topic: getdammage  (Read 656 times)

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bored_onion

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getdammage
« on: 24 Aug 2004, 16:00:32 »
Code: [Select]
?(getdammage gun >=0.9): goto exit
any idea what could be wrong with that?

thanks

Offline dmakatra

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  • Better known as Armsty
Re:getdammage
« Reply #1 on: 24 Aug 2004, 16:01:32 »
getdammage is filled with bugs. That is why it is wrong.

:beat: *Gets Shot* :beat:

Offline macguba

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Re:getdammage
« Reply #2 on: 24 Aug 2004, 16:03:53 »
You can have

 : goto "exit"

or

 : exit

but not

 : goto exit
Plenty of reviewed ArmA missions for you to play

Offline dmakatra

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  • Better known as Armsty
Re:getdammage
« Reply #3 on: 24 Aug 2004, 16:06:19 »
Oh and that too...

But the point is still clear. Go beta test LCD's mission. :P

:beat: *Gets Shot* :beat:

bored_onion

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Re:getdammage
« Reply #4 on: 24 Aug 2004, 16:13:33 »
ok i tried both of macguba's method's

no joy

so i suppose armsty is right...

any substitute commands or anything?
(ive tried !alive)
« Last Edit: 24 Aug 2004, 16:14:28 by bored_onion »

Offline LCD

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Re:getdammage
« Reply #5 on: 24 Aug 2004, 16:17:45 »
shud b

? not alive gun : goto "exit"

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

bored_onion

  • Guest
Re:getdammage
« Reply #6 on: 24 Aug 2004, 16:23:30 »
bit of a solution oddessy going on here....

"?not alive gun: goto "exit" didn't work either...

i think that's because its an empty vehicle or something

so any other ideas?  

Offline LCD

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Re:getdammage
« Reply #7 on: 24 Aug 2004, 16:26:42 »
u dont neeed da " @ da start

it doesnt matter if da vehicle is empty or not...can u post da whole script ? :P

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

bored_onion

  • Guest
Re:getdammage
« Reply #8 on: 24 Aug 2004, 16:41:20 »
i didnt actually put them in i was just using " to distinguish it from the rest of the post (ill use code from now on)

the script is by Grendel namely simflak

he said in a thread that you could modify it should you want to as long as you credit him so i am

i just need it to stop when "gun" - empty shilka - dies

here it is:

Code: [Select]
?!(canfire gun) : exit

gnr dotarget air
~random(3)
#topv
~random(1)+1
_r=random(20)
aa setpos getpos gun
#topb
_dis=aa distance air
_dish=(500-_dis)/100
_disc=_dis*.1
_spd=(speed air)
_spdc=((_spd+_disc)/2)-random(15)
_aloc=getpos air
_ax=_aloc select 0
_ay=_aloc select 1

_adir=getdir air
_cx=_ax+(_spdc*(sin(_adir)))
_cy=_ay+(_spdc*(cos(_adir)))

ccip setpos [_cx,_cy]

_deg=[aa,ccip] call DirToObj
aa setdir _deg
;Grendel's Tracer Sim v.9

_ph= [air] call getASLheight
_gh= [aa] call getASLheight

?(_gh>_ph):goto "gh>ph"
_hdif=(_ph-_gh)
goto "getp"
#gh>ph
_hdif=(_gh-_ph)*-1
_atn=5
_hfac=(_hdif/4)-random(5)
goto "fire"
#getp
_atn=15
_hfac=(_hdif/4)+random(5)+_dish*3
#fire
_r=_r-1
gun_1 say "AK74single"
drop ["cl_fire", "", "Billboard", 1,30, [0,2,2], [0,200,_hfac+_atn], 0, 5, 1, 0, [.5],[[1,1,0,1],[1,1,0,1]],[0],0,0,"","",aa]
drop ["cl_basic", "", "Billboard", .2, .2, [0, 2, 2], [0, 0, 0], 0, 1.275, 1, 0, [1,2],[[0,0,0,0],[0,0,0,0]],[0],0,0,"","",aa]
drop ["cl_fire", "", "Billboard", .1, .1, [0, 2, 2], [0, 0, 0], 0, 1.275, 1, 0, [1,2],[[1,1,0,1],[1,1,0,1]],[0],0,0,"","",aa]
drop ["cl_fire", "", "Billboard", random(3), random(3), [0, 1, 2], [0, 0, 0], 0, 1.25, 1, 0, [1,2],[[.2,.2,.2,1],[.2,.2,.2,1]],[0],0,0,"","",aa]
~.15
?!(alive air):goto "done"
?(_r>0)and (alive air):goto "topb"
goto "topv"
#done
exit


youll notice i also tried the canfire command

thanks

Offline LCD

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Re:getdammage
« Reply #9 on: 24 Aug 2004, 16:58:35 »
i think da main prob is dat u didnt put dat code in da loop :P just outside ::)

so it checks only 1 taam if its dead nd den stops :P

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

bored_onion

  • Guest
Re:getdammage
« Reply #10 on: 24 Aug 2004, 17:08:52 »
silly me....

hohum

thanks everyone