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Author Topic: going to start island editing  (Read 1200 times)

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Commando

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going to start island editing
« on: 22 Aug 2004, 16:24:24 »
okay i have decided for wrp tool wich seems to be the latest and maybe easier to use,
im trying to figure out what .pbo files i need to unpbo any one please help me out here!  :P
« Last Edit: 22 Aug 2004, 18:59:27 by Commando »

Offline sim

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Re:going to start island editing
« Reply #1 on: 22 Aug 2004, 22:07:57 »
hey

It tells you which ones you need to take apart in the manual you get with wrp tool.  :)

But just incase you havn't read that far yet,  :P, i do believe that you must de-pbo O.pbo and all of the islands, like abel, cain, eden and noe.

There are some others but I can't remember...

sim
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Commando

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Re:going to start island editing
« Reply #2 on: 23 Aug 2004, 00:59:52 »
i tried to run unpbo on the 1.46 islands but they won't show up in the unpbo tool because they are .wrp files....
what am i doing wrong here??  ???

AnarCHy

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Re:going to start island editing
« Reply #3 on: 23 Aug 2004, 01:06:49 »
Hi Commando, welcome to the "fast-paced" world of island editing!


The will be loads on this in the manual, but just in case you didnt understand it...

The 1.46 islands already come with their own seperate configs, in a .pbo in DTA folder, so what I did was unPbo'ed every file in the DTA folder, and put them in the WRPTool object/texture directory, where it asks you to put it.

Hope I helped a little,
AnarCHy