so...what you want to do is pretty much what LCD and I said then.....
use a trigger:
condition : not alive unitname
on activation : unitname switchmove "nameofdyinganimation"
so when he dies, he'll perform the dying animation
About the whole toilet thing, Asmodeus was making a mission and I had the idea to place an officer sitting on a toilet that you can surprise as you enter the latrine area..... got that working , and then he wouldn't fall off the can when you shot him until we used the above method, that's how I know it works
:toocool: