sorry for my english. I'm not american. here's more info.
To play zombie addon, it need input some command line in game. (for addons) And It only must be written in game logic - object init field. That is work. that's not problem.
Trouble is this. When I did like that, you know, script are automatic play with game start because that addon command line was written in game logics init. (If It can be write in triggers activation field, I can control play time, side or etc. but game logics inits can't control that. it's right?)
That addons fuction are 'zombie find player and kill'. if I can't control that, zombies are automatically find player and kill them as soon as game started. I don't want that. I need control activate time or side...
So I think, If I can create game logic with init command line in outer script, like sqs, than I can control their activate time. (just make trigger, side player, and exec outer script to create game logic with init command line.)
That's all. and I can't find collect answer yet...