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Author Topic: HQ Script  (Read 2079 times)

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Johan_D

  • Guest
Re:HQ Script
« Reply #15 on: 30 Aug 2004, 13:20:16 »
If you have something I need to test, lemme know!

Johan

PS: good luck, and take your time.

djackl

  • Guest
Re:HQ Script
« Reply #16 on: 30 Aug 2004, 16:59:10 »
Same here, I can see some potential in this, just don't screw it up  :P

Offline benreeper

  • Members
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  • I'm a llama!
Re:HQ Script
« Reply #17 on: 02 Sep 2004, 03:32:50 »
I could use this skirmish AI in my mod.
--Ben

Bluelikeu

  • Guest
Re:HQ Script
« Reply #18 on: 02 Sep 2004, 15:21:03 »
Well, i havn't been working on any of the scripts lately, its been getting a bit boring. All I get is ERROR after ERROR ???.
Anyway, there are pretty easy to sort out, just need to fix them.

Nobody seems to want to join the mod team, i think i'm gonna stop if no people help. :-[

Johan_D

  • Guest
Re:HQ Script
« Reply #19 on: 02 Sep 2004, 22:33:10 »
OH NO!! 1 IS GOING DOWN!!

I wish I could, but I dont know scripting in OFP..

We need help!

djukel

  • Guest
Re:HQ Script
« Reply #20 on: 03 Sep 2004, 18:14:48 »
Hi!

I could share my  "script knowledge" . I am developing  a simillar thing  called Instand Battle MOD that already uses  some scripts you mentioned  before.


http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=9e34a1ab1f3b80cb957be925e6bbfc03;act=ST;f=55;t=41692

Bluelikeu

  • Guest
Re:HQ Script
« Reply #21 on: 03 Sep 2004, 22:47:42 »
hi,
i just read te thread..looks like you beat me too it.
You basically completed a good portion of it.. therefore please take this responsibility from me.