It depends on the situation; like, if you wanna create a guard-like soldier, or a hidden sniper/spotter.
For snipers/spotters:
Place the moron, setPos him if you wanna put him in houses.
Then put this in his INIT field:
this setUnitPos "UP"; Dostop This
That'll make him stand still, though yet be able 2 shoot @ any scumbags
For the guards, I use >>This setBehaviour "Careless"<< in the INIT field,
and then I Use triggers or scripts to check when he's supposed to take action.
Then his beh. changes to "aware" or combat etc...
CHEERS :thumbsup: